Remove some duplicated code.
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23fa2bd162
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34c5d6f157
@ -105,13 +105,13 @@ static inline void smAddPair(smEdgeVertexMap& map, const smEdgeVertexPair& pair)
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map.pairs[map.pairCount++] = pair;
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map.pairs[map.pairCount++] = pair;
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}
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}
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static inline smEdgeVertexPair* smFindOpposite(smEdgeVertexMap& map, const smEdge& edge)
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static inline smEdgeVertexPair* smFind(smEdgeVertexMap& map, u32 v1, u32 v2)
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{
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{
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for (u32 i = 0; i < map.pairCount; ++i)
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for (u32 i = 0; i < map.pairCount; ++i)
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{
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{
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smEdgeVertexPair* pair = map.pairs + i;
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smEdgeVertexPair* pair = map.pairs + i;
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if (pair->edge.v1 == edge.v2 && pair->edge.v2 == edge.v1)
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if (pair->edge.v1 == v1 && pair->edge.v2 == v2)
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{
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{
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return pair;
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return pair;
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}
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}
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@ -122,11 +122,7 @@ static inline smEdgeVertexPair* smFindOpposite(smEdgeVertexMap& map, const smEdg
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static inline u32 smSubdivideEdge(smMesh& in_out, smEdgeVertexMap& map,
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static inline u32 smSubdivideEdge(smMesh& in_out, smEdgeVertexMap& map,
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u32 i1, u32 i2)
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u32 i1, u32 i2)
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{
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{
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smEdge edge;
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smEdgeVertexPair* pair = smFind(map, i2, i1);
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edge.v1 = i1;
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edge.v2 = i2;
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smEdgeVertexPair* pair = smFindOpposite(map, edge);
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if (pair)
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if (pair)
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{
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{
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@ -141,9 +137,8 @@ static inline u32 smSubdivideEdge(smMesh& in_out, smEdgeVertexMap& map,
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b3Vec3 v1 = in_out.vertices[i1];
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b3Vec3 v1 = in_out.vertices[i1];
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b3Vec3 v2 = in_out.vertices[i2];
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b3Vec3 v2 = in_out.vertices[i2];
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b3Vec3 v = 0.5f * (v1 + v2);
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b3Vec3 v = 0.5f * (v1 + v2);
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float32 len = v.Normalize();
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v.Normalize();
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smAddVertex(in_out, v.x, v.y, v.z);
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smAddVertex(in_out, v.x, v.y, v.z);
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