Use sphere mesh. Add soft body test.
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@ -62,13 +62,11 @@
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#include <testbed/tests/multiple_pendulum.h>
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#include <testbed/tests/table_cloth.h>
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#include <testbed/tests/pinned_cloth.h>
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#include <testbed/tests/shirt.h>
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#include <testbed/tests/particle_types.h>
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#include <testbed/tests/tension_mapping.h>
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#include <testbed/tests/self_collision.h>
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#include <testbed/tests/single_pendulum.h>
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#include <testbed/tests/soft_body.h>
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#include <testbed/tests/rope_test.h>
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#include <testbed/tests/mass_spring.h>
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TestEntry g_tests[] =
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{
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@ -116,12 +114,10 @@ TestEntry g_tests[] =
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{ "Multiple Pendulum", &MultiplePendulum::Create },
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{ "Table Cloth", &TableCloth::Create },
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{ "Pinned Cloth", &PinnedCloth::Create },
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{ "Shirt", &Shirt::Create },
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{ "Particle Types", &ParticleTypes::Create },
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{ "Tension Mapping", &TensionMapping::Create },
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{ "Self-Collision", &SelfCollision::Create },
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{ "Mass-Spring System", &MassSpring::Create },
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{ "Single Pendulum", &SinglePendulum::Create },
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{ "Soft Body", &SoftBody::Create },
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{ "Rope", &Rope::Create },
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{ NULL, NULL }
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};
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