Use sphere mesh. Add soft body test.
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		| @@ -62,13 +62,11 @@ | ||||
| #include <testbed/tests/multiple_pendulum.h> | ||||
| #include <testbed/tests/table_cloth.h> | ||||
| #include <testbed/tests/pinned_cloth.h> | ||||
| #include <testbed/tests/shirt.h> | ||||
| #include <testbed/tests/particle_types.h> | ||||
| #include <testbed/tests/tension_mapping.h> | ||||
| #include <testbed/tests/self_collision.h> | ||||
| #include <testbed/tests/single_pendulum.h> | ||||
| #include <testbed/tests/soft_body.h> | ||||
| #include <testbed/tests/rope_test.h> | ||||
| #include <testbed/tests/mass_spring.h> | ||||
|  | ||||
| TestEntry g_tests[] = | ||||
| { | ||||
| @@ -116,12 +114,10 @@ TestEntry g_tests[] = | ||||
| 	{ "Multiple Pendulum", &MultiplePendulum::Create }, | ||||
| 	{ "Table Cloth", &TableCloth::Create }, | ||||
| 	{ "Pinned Cloth", &PinnedCloth::Create }, | ||||
| 	{ "Shirt", &Shirt::Create }, | ||||
| 	{ "Particle Types", &ParticleTypes::Create }, | ||||
| 	{ "Tension Mapping", &TensionMapping::Create }, | ||||
| 	{ "Self-Collision", &SelfCollision::Create }, | ||||
| 	{ "Mass-Spring System", &MassSpring::Create }, | ||||
| 	{ "Single Pendulum", &SinglePendulum::Create }, | ||||
| 	{ "Soft Body", &SoftBody::Create }, | ||||
| 	{ "Rope", &Rope::Create }, | ||||
| 	{ NULL, NULL } | ||||
| }; | ||||
|   | ||||
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