Use sphere mesh. Add soft body test.

This commit is contained in:
Irlan
2019-04-18 19:44:12 -03:00
parent 695514989e
commit 399a6efc72
10 changed files with 588 additions and 653 deletions

View File

@ -62,13 +62,11 @@
#include <testbed/tests/multiple_pendulum.h>
#include <testbed/tests/table_cloth.h>
#include <testbed/tests/pinned_cloth.h>
#include <testbed/tests/shirt.h>
#include <testbed/tests/particle_types.h>
#include <testbed/tests/tension_mapping.h>
#include <testbed/tests/self_collision.h>
#include <testbed/tests/single_pendulum.h>
#include <testbed/tests/soft_body.h>
#include <testbed/tests/rope_test.h>
#include <testbed/tests/mass_spring.h>
TestEntry g_tests[] =
{
@ -116,12 +114,10 @@ TestEntry g_tests[] =
{ "Multiple Pendulum", &MultiplePendulum::Create },
{ "Table Cloth", &TableCloth::Create },
{ "Pinned Cloth", &PinnedCloth::Create },
{ "Shirt", &Shirt::Create },
{ "Particle Types", &ParticleTypes::Create },
{ "Tension Mapping", &TensionMapping::Create },
{ "Self-Collision", &SelfCollision::Create },
{ "Mass-Spring System", &MassSpring::Create },
{ "Single Pendulum", &SinglePendulum::Create },
{ "Soft Body", &SoftBody::Create },
{ "Rope", &Rope::Create },
{ NULL, NULL }
};