fix assert condition
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@ -131,20 +131,20 @@ private :
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inline const b3AABB3& b3DynamicTree::GetAABB(i32 proxyId) const
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inline const b3AABB3& b3DynamicTree::GetAABB(i32 proxyId) const
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{
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{
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B3_ASSERT(proxyId < m_nodeCount);
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B3_ASSERT(proxyId != NULL_NODE && proxyId < m_nodeCapacity);
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return m_nodes[proxyId].aabb;
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return m_nodes[proxyId].aabb;
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}
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}
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inline void* b3DynamicTree::GetUserData(i32 proxyId) const
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inline void* b3DynamicTree::GetUserData(i32 proxyId) const
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{
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{
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B3_ASSERT(proxyId < m_nodeCount);
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B3_ASSERT(proxyId != NULL_NODE && proxyId < m_nodeCapacity);
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return m_nodes[proxyId].userData;
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return m_nodes[proxyId].userData;
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}
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}
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inline bool b3DynamicTree::TestOverlap(i32 proxy1, i32 proxy2) const
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inline bool b3DynamicTree::TestOverlap(i32 proxy1, i32 proxy2) const
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{
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{
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B3_ASSERT(proxy1 < m_nodeCount);
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B3_ASSERT(proxy1 != NULL_NODE && proxy1 < m_nodeCapacity);
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B3_ASSERT(proxy2 < m_nodeCount);
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B3_ASSERT(proxy2 != NULL_NODE && proxy2 < m_nodeCapacity);
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return b3TestOverlap(m_nodes[proxy1].aabb, m_nodes[proxy2].aabb);
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return b3TestOverlap(m_nodes[proxy1].aabb, m_nodes[proxy2].aabb);
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}
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}
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@ -76,7 +76,7 @@ i32 b3DynamicTree::AllocateNode()
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void b3DynamicTree::FreeNode(i32 node)
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void b3DynamicTree::FreeNode(i32 node)
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{
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{
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B3_ASSERT(node >= 0 && node < m_nodeCapacity);
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B3_ASSERT(node != NULL_NODE && node < m_nodeCapacity);
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m_nodes[node].next = m_freeList;
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m_nodes[node].next = m_freeList;
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m_nodes[node].height = -1;
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m_nodes[node].height = -1;
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m_freeList = node;
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m_freeList = node;
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@ -364,11 +364,6 @@ void b3DynamicTree::Validate(i32 nodeID) const
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void b3DynamicTree::Draw(b3Draw* draw) const
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void b3DynamicTree::Draw(b3Draw* draw) const
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{
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{
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b3Color red = b3Color(1.0f, 0.0f, 0.0f);
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b3Color green = b3Color(0.0f, 1.0f, 0.0f);
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b3Color blue = b3Color(0.0f, 0.0f, 1.0f);
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b3Color purple = b3Color(1.0f, 0.0f, 1.0f);
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if (m_nodeCount == 0)
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if (m_nodeCount == 0)
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{
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{
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return;
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return;
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@ -390,11 +385,11 @@ void b3DynamicTree::Draw(b3Draw* draw) const
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const b3Node* node = m_nodes + nodeIndex;
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const b3Node* node = m_nodes + nodeIndex;
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if (node->IsLeaf())
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if (node->IsLeaf())
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{
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{
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draw->DrawAABB(node->aabb, purple);
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draw->DrawAABB(node->aabb, b3Color_pink);
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}
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}
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else
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else
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{
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{
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draw->DrawAABB(node->aabb, red);
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draw->DrawAABB(node->aabb, b3Color_red);
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stack.Push(node->child1);
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stack.Push(node->child1);
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stack.Push(node->child2);
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stack.Push(node->child2);
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