add collision detection routines for shape against sphere
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@ -33,7 +33,9 @@ public:
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void ComputeAABB(b3AABB3* aabb, const b3Transform& xf) const;
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bool TestPoint(const b3Vec3& point, const b3Transform& xf) const;
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bool TestSphere(const b3Sphere& sphere, const b3Transform& xf) const;
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bool TestSphere(b3TestSphereOutput* output, const b3Sphere& sphere, const b3Transform& xf) const;
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bool RayCast(b3RayCastOutput* output, const b3RayCastInput& input, const b3Transform& xf) const;
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