now b3World is responsable for creating or destroying b3Cloth; clean up; update tests
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@ -62,7 +62,7 @@ public:
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def.r = 0.2f;
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def.ks = 10000.0f;
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m_cloth.Initialize(def);
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m_cloth = m_world.CreateCloth(def);
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}
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static Test* Create()
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