now b3World is responsable for creating or destroying b3Cloth; clean up; update tests

This commit is contained in:
Irlan
2018-05-26 00:41:41 -03:00
parent 8d2affb0b2
commit 43013ad80b
13 changed files with 218 additions and 204 deletions

View File

@ -85,18 +85,18 @@ public:
def.kd = 0.0f;
def.r = 0.2f;
m_cloth.Initialize(def);
m_cloth = m_world.CreateCloth(def);
b3AABB3 aabb;
aabb.m_lower.Set(-5.0f, -1.0f, -6.0f);
aabb.m_upper.Set(5.0f, 1.0f, -4.0f);
for (u32 i = 0; i < m_cloth.GetParticleCount(); ++i)
for (u32 i = 0; i < m_cloth->GetParticleCount(); ++i)
{
b3Particle* p = m_cloth.GetParticle(i);
b3Particle* p = m_cloth->GetParticle(i);
if (aabb.Contains(p->position))
{
m_cloth.SetType(p, e_staticParticle);
m_cloth->SetType(p, e_staticParticle);
}
}
}
@ -105,25 +105,24 @@ public:
{
float32 dt = g_testSettings->inv_hertz;
m_cloth.Step(dt);
m_cloth.Apply();
m_cloth->Apply();
b3StackArray<b3Vec3, 256> tension;
tension.Resize(m_cloth.GetParticleCount());
tension.Resize(m_cloth->GetParticleCount());
for (u32 i = 0; i < tension.Count(); ++i)
{
tension[i].SetZero();
}
for (u32 i = 0; i < m_cloth.GetSpringCount(); ++i)
for (u32 i = 0; i < m_cloth->GetSpringCount(); ++i)
{
b3Spring* s = m_cloth.GetSpring(i);
b3Spring* s = m_cloth->GetSpring(i);
b3Particle* p1 = s->p1;
b3Particle* p2 = s->p2;
u32 i1 = m_cloth.GetParticleIndex(p1);
u32 i2 = m_cloth.GetParticleIndex(p2);
u32 i1 = m_cloth->GetParticleIndex(p1);
u32 i2 = m_cloth->GetParticleIndex(p2);
tension[i1] += s->tension;
tension[i2] -= s->tension;
@ -133,9 +132,9 @@ public:
{
b3ClothMeshTriangle* t = m_gridClothMesh.triangles + i;
b3Particle* p1 = m_cloth.GetParticle(t->v1);
b3Particle* p2 = m_cloth.GetParticle(t->v2);
b3Particle* p3 = m_cloth.GetParticle(t->v3);
b3Particle* p1 = m_cloth->GetParticle(t->v1);
b3Particle* p2 = m_cloth->GetParticle(t->v2);
b3Particle* p3 = m_cloth->GetParticle(t->v3);
b3Vec3 v1 = p1->position;
b3Vec3 v2 = p2->position;