generate convex hull/cluster using 'G' while the tests are running
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								examples/testbed/tests/cluster.h
									
									
									
									
									
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							| @@ -0,0 +1,122 @@ | ||||
| /* | ||||
| * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
|  | ||||
| #ifndef CLUSTER_H | ||||
| #define CLUSTER_H | ||||
|  | ||||
| #include <bounce/dynamics/contacts/contact_cluster.h> | ||||
|  | ||||
| class Cluster : public Test | ||||
| { | ||||
| public: | ||||
| 	enum | ||||
| 	{ | ||||
| 		e_count = 64 | ||||
| 	}; | ||||
|  | ||||
| 	Cluster() | ||||
| 	{ | ||||
| 		Generate(); | ||||
| 	} | ||||
|  | ||||
| 	void Generate() | ||||
| 	{ | ||||
| 		for (u32 i = 0; i < e_count; ++i) | ||||
| 		{ | ||||
| 			float32 x = 3.0f * RandomFloat(-1.0f, 1.0f); | ||||
| 			float32 y = 3.0f * RandomFloat(-1.0f, 1.0f); | ||||
| 			float32 z = 3.0f * RandomFloat(-1.0f, 1.0f); | ||||
|  | ||||
| 			b3Vec3 p(x, y, z); | ||||
| 			m_points[i] = p; | ||||
| 		} | ||||
|  | ||||
| 		for (u32 i = 0; i < B3_MAX_MANIFOLDS; ++i) | ||||
| 		{ | ||||
| 			float32 r = RandomFloat(0.0f, 1.0f); | ||||
| 			float32 g = RandomFloat(0.0f, 1.0f); | ||||
| 			float32 b = RandomFloat(0.0f, 1.0f); | ||||
|  | ||||
| 			b3Color c(r, g, b); | ||||
| 			m_colors[i] = c; | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
| 	void KeyDown(int button) | ||||
| 	{ | ||||
| 		if (button == GLFW_KEY_G) | ||||
| 		{ | ||||
| 			Generate(); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	void Step() | ||||
| 	{ | ||||
| 		b3ClusterSolver cluster; | ||||
|  | ||||
| 		// Initialize observations | ||||
| 		for (u32 i = 0; i < e_count; ++i) | ||||
| 		{ | ||||
| 			b3Observation obs; | ||||
| 			obs.point = m_points[i]; | ||||
| 			obs.point = b3Normalize(obs.point); | ||||
| 			obs.cluster = B3_NULL_CLUSTER; | ||||
|  | ||||
| 			cluster.AddObservation(obs); | ||||
| 		} | ||||
|  | ||||
| 		// Run cluster | ||||
| 		cluster.Solve(); | ||||
|  | ||||
| 		// Draw | ||||
| 		const b3Array<b3Observation>& observations = cluster.GetObservations(); | ||||
| 		 | ||||
| 		const b3Array<b3Cluster>& clusters = cluster.GetClusters(); | ||||
| 		B3_ASSERT(clusters.Count() <= B3_MAX_MANIFOLDS); | ||||
|  | ||||
| 		for (u32 i = 0; i < clusters.Count(); ++i) | ||||
| 		{ | ||||
| 			b3Vec3 centroid = clusters[i].centroid; | ||||
|  | ||||
| 			g_draw->DrawSegment(b3Vec3_zero, centroid, b3Color_white); | ||||
| 			g_draw->DrawPoint(centroid, 4.0f, m_colors[i]); | ||||
|  | ||||
| 			for (u32 j = 0; j < observations.Count(); ++j) | ||||
| 			{ | ||||
| 				b3Observation obs = observations[j]; | ||||
| 				if (obs.cluster == i) | ||||
| 				{ | ||||
| 					g_draw->DrawPoint(obs.point, 4.0f, m_colors[i]); | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 		 | ||||
| 		g_draw->DrawString(b3Color_white, "G - Generate a random cluster"); | ||||
| 		g_draw->DrawString(b3Color_white, "Iterations = %d", cluster.GetIterations()); | ||||
| 	} | ||||
|  | ||||
| 	static Test* Create() | ||||
| 	{ | ||||
| 		return new Cluster(); | ||||
| 	} | ||||
|  | ||||
| 	b3Vec3 m_points[e_count]; | ||||
| 	b3Color m_colors[B3_MAX_MANIFOLDS]; | ||||
| }; | ||||
|  | ||||
| #endif | ||||
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