diff --git a/include/bounce/cloth/cloth.h b/include/bounce/cloth/cloth.h index 1b49752..288c724 100644 --- a/include/bounce/cloth/cloth.h +++ b/include/bounce/cloth/cloth.h @@ -87,7 +87,7 @@ struct b3ClothDef }; // A cloth represents a deformable surface as a collection of particles. -// Particles may be connected with each other. +// Particles may be connected with each other by springs. class b3Cloth { public: @@ -101,7 +101,7 @@ public: b3Vec3 GetGravity() const; // Attach a world to this cloth. - // The cloth will be able to respond to collisions with the static shapes in the attached world. + // The cloth will be able to respond to collisions with the rigid bodies in the attached world. void SetWorld(b3World* world); // Get the world attached to this cloth. @@ -129,7 +129,7 @@ public: // Return the cloth mesh proxy. const b3ClothMesh* GetMesh() const; - // Return the cloth particle given vertex index. + // Return the cloth particle given the vertex index. b3Particle* GetParticle(u32 i); // Return the cloth triangle given the triangle index.