use mvvm
Switch the Testbed GUI architecture pattern to MVVM (Model-View-ModelView).
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127
examples/testbed/framework/view_model.h
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127
examples/testbed/framework/view_model.h
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/*
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* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef VIEW_MODEL_H
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#define VIEW_MODEL_H
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class Model;
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class View;
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//
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struct Settings
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{
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Settings()
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{
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testID = 0;
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drawPoints = true;
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drawLines = true;
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drawTriangles = true;
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drawGrid = true;
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drawProfile = false;
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drawStats = false;
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}
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int testID;
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bool drawPoints;
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bool drawLines;
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bool drawTriangles;
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bool drawGrid;
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bool drawProfile;
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bool drawStats;
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};
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//
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extern Settings* g_settings;
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//
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struct TestSettings
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{
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TestSettings()
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{
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hertz = 60.0f;
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inv_hertz = 1.0f / hertz;
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velocityIterations = 8;
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positionIterations = 2;
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sleep = false;
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warmStart = true;
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convexCache = true;
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drawCenterOfMasses = true;
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drawShapes = true;
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drawBounds = false;
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drawJoints = true;
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drawContactPoints = true;
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drawContactNormals = false;
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drawContactTangents = false;
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drawContactPolygons = false;
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}
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float hertz, inv_hertz;
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int velocityIterations;
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int positionIterations;
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bool sleep;
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bool warmStart;
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bool convexCache;
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bool drawCenterOfMasses;
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bool drawBounds;
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bool drawShapes;
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bool drawJoints;
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bool drawContactPoints;
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bool drawContactNormals;
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bool drawContactTangents;
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bool drawContactPolygons;
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};
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//
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extern TestSettings* g_testSettings;
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class ViewModel
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{
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public:
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ViewModel(Model* model, View* view);
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~ViewModel();
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void Action_SaveTest();
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void Action_SetTest();
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void Action_PreviousTest();
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void Action_NextTest();
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void Action_PlayPause();
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void Action_SinglePlay();
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void Action_ResetCamera();
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void Event_SetWindowSize(int w, int h);
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void Event_Press_Key(int button);
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void Event_Release_Key(int button);
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void Event_Press_Mouse(int button);
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void Event_Release_Mouse(int button);
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void Event_Move_Cursor(float x, float y);
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void Event_Scroll(float dx, float dy);
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private:
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friend class Model;
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friend class View;
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Settings m_settings;
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TestSettings m_testSettings;
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Model* m_model;
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View* m_view;
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};
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#endif
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