Mesh generation to everybody
Add cylinder mesh generation Mesh generation can be used by everyone Mesh generation also gives vertex normals for convenience
This commit is contained in:
54
include/bounce/meshgen/cylinder_mesh.h
Normal file
54
include/bounce/meshgen/cylinder_mesh.h
Normal file
@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef CYM_MESH_H
|
||||
#define CYM_MESH_H
|
||||
|
||||
#include <bounce/common/math/vec3.h>
|
||||
|
||||
// This structure represents a triangle mesh.
|
||||
struct cymMesh
|
||||
{
|
||||
cymMesh()
|
||||
{
|
||||
vertexCount = 0;
|
||||
vertices = nullptr;
|
||||
normals = nullptr;
|
||||
indexCount = 0;
|
||||
indices = nullptr;
|
||||
}
|
||||
|
||||
~cymMesh()
|
||||
{
|
||||
b3Free(vertices);
|
||||
b3Free(normals);
|
||||
b3Free(indices);
|
||||
}
|
||||
|
||||
u32 vertexCount; // number of unique vertices
|
||||
b3Vec3* vertices; // list of unique vertices
|
||||
b3Vec3* normals; // list of vertex normals
|
||||
u32 indexCount; // number of triangle vertex indices
|
||||
u32* indices; // list of triangle vertex index
|
||||
};
|
||||
|
||||
// Create a unit cylinder along the y-axis given the number of segments.
|
||||
// The number of segments must be greater than 2.
|
||||
void cymCreateMesh(cymMesh& output, u32 segments);
|
||||
|
||||
#endif
|
54
include/bounce/meshgen/sphere_mesh.h
Normal file
54
include/bounce/meshgen/sphere_mesh.h
Normal file
@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SM_MESH_H
|
||||
#define SM_MESH_H
|
||||
|
||||
#include <bounce/common/math/vec3.h>
|
||||
|
||||
// This structure represents a triangle mesh.
|
||||
struct smMesh
|
||||
{
|
||||
smMesh()
|
||||
{
|
||||
vertexCount = 0;
|
||||
vertices = nullptr;
|
||||
normals = nullptr;
|
||||
indexCount = 0;
|
||||
indices = nullptr;
|
||||
}
|
||||
|
||||
~smMesh()
|
||||
{
|
||||
b3Free(vertices);
|
||||
b3Free(normals);
|
||||
b3Free(indices);
|
||||
}
|
||||
|
||||
u32 vertexCount; // number of unique vertices
|
||||
b3Vec3* vertices; // list of unique vertices
|
||||
b3Vec3* normals; // list of vertex normals
|
||||
u32 indexCount; // number of triangle vertex indices
|
||||
u32* indices; // list of triangle vertex index
|
||||
};
|
||||
|
||||
// Create a unit icosphere given the number of subdivisions.
|
||||
// If the number of subdivisions to perform is zero then the output mesh is an octahedron.
|
||||
void smCreateMesh(smMesh& output, u32 subdivisions);
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user