Mesh generation to everybody

Add cylinder mesh generation
Mesh generation can be used by everyone
Mesh generation also gives vertex normals for convenience
This commit is contained in:
Irlan
2019-04-21 16:06:51 -03:00
parent 77ad799d94
commit 490a2963df
9 changed files with 276 additions and 271 deletions

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/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef CYM_MESH_H
#define CYM_MESH_H
#include <bounce/common/math/vec3.h>
// This structure represents a triangle mesh.
struct cymMesh
{
cymMesh()
{
vertexCount = 0;
vertices = nullptr;
normals = nullptr;
indexCount = 0;
indices = nullptr;
}
~cymMesh()
{
b3Free(vertices);
b3Free(normals);
b3Free(indices);
}
u32 vertexCount; // number of unique vertices
b3Vec3* vertices; // list of unique vertices
b3Vec3* normals; // list of vertex normals
u32 indexCount; // number of triangle vertex indices
u32* indices; // list of triangle vertex index
};
// Create a unit cylinder along the y-axis given the number of segments.
// The number of segments must be greater than 2.
void cymCreateMesh(cymMesh& output, u32 segments);
#endif

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/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SM_MESH_H
#define SM_MESH_H
#include <bounce/common/math/vec3.h>
// This structure represents a triangle mesh.
struct smMesh
{
smMesh()
{
vertexCount = 0;
vertices = nullptr;
normals = nullptr;
indexCount = 0;
indices = nullptr;
}
~smMesh()
{
b3Free(vertices);
b3Free(normals);
b3Free(indices);
}
u32 vertexCount; // number of unique vertices
b3Vec3* vertices; // list of unique vertices
b3Vec3* normals; // list of vertex normals
u32 indexCount; // number of triangle vertex indices
u32* indices; // list of triangle vertex index
};
// Create a unit icosphere given the number of subdivisions.
// If the number of subdivisions to perform is zero then the output mesh is an octahedron.
void smCreateMesh(smMesh& output, u32 subdivisions);
#endif