Incorporate plasticity model. Update the tests

This commit is contained in:
Irlan
2019-05-22 18:16:47 -03:00
parent e0d2f9f512
commit 494fa0baa9
5 changed files with 110 additions and 4 deletions

View File

@ -42,9 +42,12 @@ struct b3SoftBodyRayCastSingleOutput
// Soft body tetrahedron element
struct b3SoftBodyElement
{
b3Mat33 K[16];
b3Mat33 K[16]; // 12 x 12
b3Mat33 invE;
b3Quat q;
float32 B[72]; // 6 x 12
float32 P[72]; // V * BT * E -> 12 x 6
float32 epsilon_plastic[6]; // 6 x 1
};
// Soft body tetrahedron triangle
@ -64,6 +67,9 @@ struct b3SoftBodyDef
density = 0.1f;
E = 100.0f;
nu = 0.3f;
c_yield = B3_MAX_FLOAT;
c_creep = 0.0f;
c_max = 0.0f;
}
// Soft body mesh
@ -79,6 +85,17 @@ struct b3SoftBodyDef
// Material Poisson ratio in [0, 0.5]
// This is a dimensionless value
float32 nu;
// Material yield in [0, inf]
// This is a dimensionless value
float32 c_yield;
// Material creep rate in [0, 1 / dt]
// Units are inverse seconds
float32 c_creep;
// Material maximum plastic strain in [0, inf]
float32 c_max;
};
// A soft body represents a deformable volume as a collection of nodes and elements.
@ -149,6 +166,15 @@ private:
// Material poisson ratio
float32 m_nu;
// Material yield
float32 m_c_yield;
// Material creep rate
float32 m_c_creep;
// Material maximum plastic strain
float32 m_c_max;
// Soft body nodes
b3SoftBodyNode* m_nodes;