add tension mapping test
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		| @@ -20,6 +20,7 @@ | ||||
| #define B3_SPRING_CLOTH_H | ||||
|  | ||||
| #include <bounce/common/math/mat33.h> | ||||
| #include <bounce/common/template/array.h> | ||||
|  | ||||
| #define B3_CLOTH_SHAPE_CAPACITY 32 | ||||
|  | ||||
| @@ -163,6 +164,10 @@ public: | ||||
| 	// Return the kinetic (or dynamic) energy in this system. | ||||
| 	float32 GetEnergy() const; | ||||
| 	 | ||||
| 	// Return the tension forces (due to springs) of each point mass. | ||||
| 	// Units are kg * m / s^2 | ||||
| 	void GetTension(b3Array<b3Vec3>& tensions) const; | ||||
|  | ||||
| 	// Add a shape to the list of shapes in this cloth.  | ||||
| 	// The cloth will be able to respond to collisions with each shape in the list of shapes. | ||||
| 	void AddShape(b3Shape* shape); | ||||
|   | ||||
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