refactor cloth

This commit is contained in:
Irlan
2018-05-24 05:35:16 -03:00
parent 47a2c12160
commit 4ae3b7cc79
17 changed files with 1993 additions and 2635 deletions

View File

@ -55,7 +55,7 @@ static inline b3Color Color(float32 x, float32 a, float32 b)
return c;
}
class TensionMapping : public SpringClothTest
class TensionMapping : public ClothTest
{
public:
TensionMapping()
@ -78,14 +78,12 @@ public:
m_gridClothMesh.sewingLineCount = 0;
m_gridClothMesh.sewingLines = nullptr;
b3SpringClothDef def;
def.allocator = &m_clothAllocator;
b3ClothDef def;
def.mesh = &m_gridClothMesh;
def.density = 0.2f;
def.ks = 10000.0f;
def.kd = 0.0f;
def.r = 0.2f;
def.gravity.Set(0.0f, -10.0f, 0.0f);
m_cloth.Initialize(def);
@ -93,11 +91,12 @@ public:
aabb.m_lower.Set(-5.0f, -1.0f, -6.0f);
aabb.m_upper.Set(5.0f, 1.0f, -4.0f);
for (u32 i = 0; i < m_cloth.GetMassCount(); ++i)
for (u32 i = 0; i < m_cloth.GetParticleCount(); ++i)
{
if (aabb.Contains(m_cloth.GetPosition(i)))
b3Particle* p = m_cloth.GetParticle(i);
if (aabb.Contains(p->position))
{
m_cloth.SetType(i, b3MassType::e_staticMass);
m_cloth.SetType(p, e_staticParticle);
}
}
}
@ -108,29 +107,30 @@ public:
m_cloth.Step(dt);
m_cloth.Apply();
b3StackArray<b3Vec3, 100> T;
m_cloth.GetTension(T);
for (u32 i = 0; i < m_gridClothMesh.triangleCount; ++i)
{
b3ClothMeshTriangle* t = m_gridClothMesh.triangles + i;
b3Vec3 v1 = m_gridClothMesh.vertices[t->v1];
b3Vec3 v2 = m_gridClothMesh.vertices[t->v2];
b3Vec3 v3 = m_gridClothMesh.vertices[t->v3];
b3Particle* p1 = m_cloth.GetParticle(t->v1);
b3Particle* p2 = m_cloth.GetParticle(t->v2);
b3Particle* p3 = m_cloth.GetParticle(t->v3);
b3Vec3 v1 = p1->position;
b3Vec3 v2 = p2->position;
b3Vec3 v3 = p3->position;
b3Draw_draw->DrawSegment(v1, v2, b3Color_black);
b3Draw_draw->DrawSegment(v2, v3, b3Color_black);
b3Draw_draw->DrawSegment(v3, v1, b3Color_black);
b3Vec3 f1 = T[t->v1];
b3Vec3 f1 = p1->tension;
float32 L1 = b3Length(f1);
b3Vec3 f2 = T[t->v2];
b3Vec3 f2 = p2->tension;
float32 L2 = b3Length(f2);
b3Vec3 f3 = T[t->v3];
b3Vec3 f3 = p3->tension;
float32 L3 = b3Length(f3);
float32 L = (L1 + L2 + L3) / 3.0f;
@ -140,16 +140,14 @@ public:
b3Vec3 n1 = b3Cross(v2 - v1, v3 - v1);
n1.Normalize();
g_draw->DrawSolidTriangle(n1, v1, v2, v3, color);
b3Vec3 n2 = -n1;
g_draw->DrawSolidTriangle(n1, v1, v2, v3, color);
g_draw->DrawSolidTriangle(n2, v1, v3, v2, color);
}
b3SpringClothStep step = m_cloth.GetStep();
g_draw->DrawString(b3Color_white, "Iterations = %u", step.iterations);
extern u32 b3_clothSolverIterations;
g_draw->DrawString(b3Color_white, "Iterations = %u", b3_clothSolverIterations);
if (m_clothDragger.IsSelected() == true)
{