fix
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@ -610,9 +610,9 @@ bool b3RevoluteJoint::SolvePositionConstraints(const b3SolverData* data)
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float32 angularError = 0.0f;
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float32 angularError = 0.0f;
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{
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{
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b3Quat fA = m_referenceRotation * qA * m_localRotationA;
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b3Quat fA = qA * m_localRotationA;
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b3Quat fB = m_referenceRotation * qB * m_localRotationB;
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b3Quat fB = qB * m_localRotationB;
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b3Quat q = b3Conjugate(fA) * fB;
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b3Quat q = b3Conjugate(m_referenceRotation) * b3Conjugate(fA) * fB;
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b3Vec2 C = P_hinge * q_to_v(q);
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b3Vec2 C = P_hinge * q_to_v(q);
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