use gravity
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@ -485,12 +485,12 @@ void b3SpringCloth::Step(float32 dt)
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// Update contacts
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UpdateContacts();
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// Apply gravity
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// Apply gravity forces
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for (u32 i = 0; i < m_massCount; ++i)
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{
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if (m_types[i] == b3MassType::e_dynamicMass)
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{
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m_f[i] += m_gravity;
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m_f[i] += m_m[i] * m_gravity;
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}
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}
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