allow toggling convex hull simplification at run-time in order to expected convex hull creation work
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		| @@ -44,7 +44,9 @@ struct b3QHull : public b3Hull | ||||
|  | ||||
| 	// Create a convex hull from an array of points. | ||||
| 	// If the creation has failed then this convex hull is not modified. | ||||
| 	void Set(const b3Vec3* points, u32 count); | ||||
| 	// Use the flag simplify to tell the convex hull creation code to simplify the convex hull after  | ||||
| 	// construction. | ||||
| 	void Set(const b3Vec3* points, u32 count, bool simplify = true); | ||||
|  | ||||
| 	// Set this hull as a cylinder located at the origin. | ||||
| 	void SetAsCylinder(float32 radius = 1.0f, float32 height = 1.0f); | ||||
|   | ||||
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