Draw solid stuff inside b3World
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@ -85,7 +85,7 @@ public:
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void DrawSphere(const b3Vec3& center, float32 radius, const b3Color& color);
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void DrawSolidSphere(const b3Vec3& center, float32 radius, const b3Color& color);
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void DrawSolidSphere(const b3Vec3& center, float32 radius, const b3Mat33& rotation, const b3Color& color);
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void DrawCapsule(const b3Vec3& p1, const b3Vec3& p2, float32 radius, const b3Color& color);
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@ -105,18 +105,6 @@ public:
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void DrawString(const b3Color& color, const char* string, ...);
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void DrawSolidSphere(const b3SphereShape* s, const b3Color& c, const b3Transform& xf);
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void DrawSolidCapsule(const b3CapsuleShape* s, const b3Color& c, const b3Transform& xf);
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void DrawSolidHull(const b3HullShape* s, const b3Color& c, const b3Transform& xf);
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void DrawSolidMesh(const b3MeshShape* s, const b3Color& c, const b3Transform& xf);
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void DrawSolidShape(const b3Shape* s, const b3Color& c, const b3Transform& xf);
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void DrawSolidShapes(const b3World& world);
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void Flush();
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private:
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friend struct DrawPoints;
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