Draw solid stuff inside b3World

This commit is contained in:
Irlan
2019-06-04 20:56:51 -03:00
parent 43085c8cc1
commit 56db3517f9
10 changed files with 165 additions and 218 deletions

View File

@ -50,13 +50,13 @@ public:
g_draw->DrawSegment(pw, pw + wm.points[i].normal, b3Color_white);
}
m_world.DrawShape(m_xfA, m_shapeA);
m_world.DrawShape(m_xfB, m_shapeB);
m_world.DrawShape(m_xfA, m_shapeA, b3Color_black);
m_world.DrawShape(m_xfB, m_shapeB, b3Color_black);
g_draw->Flush();
g_draw->DrawSolidShape(m_shapeA, b3Color(1.0f, 1.0f, 1.0f, 0.25f), m_xfA);
g_draw->DrawSolidShape(m_shapeB, b3Color(1.0f, 1.0f, 1.0f, 0.25f), m_xfB);
m_world.DrawSolidShape(m_xfA, m_shapeA, b3Color(1.0f, 1.0f, 1.0f, 0.25f));
m_world.DrawSolidShape(m_xfB, m_shapeB, b3Color(1.0f, 1.0f, 1.0f, 0.25f));
g_draw->DrawString(b3Color_white, "Left/Right/Up/Down Arrow - Translate shape");
g_draw->DrawString(b3Color_white, "X/Y/Z - Rotate shape");