Draw solid stuff inside b3World
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@ -68,8 +68,8 @@ public:
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g_draw->DrawTransform(m_xfA);
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g_draw->DrawTransform(m_xfB);
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m_world.DrawShape(m_xfA, &m_shapeA);
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m_world.DrawShape(m_xfB, &m_shapeB);
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m_world.DrawShape(m_xfA, &m_shapeA, b3Color_black);
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m_world.DrawShape(m_xfB, &m_shapeB, b3Color_black);
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g_draw->DrawString(b3Color_white, "Left/Right/Up/Down Arrow - Translate shape");
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g_draw->DrawString(b3Color_white, "X/Y/Z - Rotate shape");
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