Draw solid stuff inside b3World

This commit is contained in:
Irlan
2019-06-04 20:56:51 -03:00
parent 43085c8cc1
commit 56db3517f9
10 changed files with 165 additions and 218 deletions

View File

@ -30,11 +30,11 @@ public:
g_draw->DrawTransform(m_xfA);
g_draw->DrawTransform(m_xfB);
m_world.DrawShape(m_xfA, &m_shapeA);
m_world.DrawShape(m_xfB, &m_shapeB);
m_world.DrawShape(m_xfA, &m_shapeA, b3Color_black);
m_world.DrawShape(m_xfB, &m_shapeB, b3Color_black);
g_draw->DrawSolidShape(&m_shapeA, b3Color_white, m_xfA);
g_draw->DrawSolidShape(&m_shapeB, b3Color_white, m_xfB);
m_world.DrawSolidShape(m_xfA, &m_shapeA, b3Color_white);
m_world.DrawSolidShape(m_xfB, &m_shapeB, b3Color_white);
b3Vec3 translationB = -100.0f * b3Vec3_x;
g_draw->DrawSegment(m_xfB.position, m_xfB.position + translationB, b3Color_white);
@ -53,7 +53,7 @@ public:
xfB.rotation = m_xfB.rotation;
xfB.position = m_xfB.position + out.t * translationB;
m_world.DrawShape(xfB, &m_shapeB);
m_world.DrawShape(xfB, &m_shapeB, b3Color_black);
}
}