use premake filters

This commit is contained in:
Irlan 2018-07-10 11:33:34 -03:00
parent a3a867cbdf
commit 5c7f8790f7

View File

@ -37,61 +37,48 @@ if not _OPTIONS["gfxapi"] then
_OPTIONS["gfxapi"] = "opengl_4"
end
-- convenience function
-- for some reason configuration { x } is not working
function is_gfxapi(x)
if _OPTIONS["gfxapi"] == x then
return true
else
return false
end
end
-- premake main
solution (solution_name)
location ( solution_dir .. "/" .. action )
workspace(solution_name)
configurations { "debug", "release" }
platforms { "x32", "x64" }
-- note the use of "!" before objdir to force the specified path
configuration "debug"
targetdir ( solution_dir .. action .. bin_dir .. "%{cfg.platform}/%{cfg.buildcfg}/%{prj.name}" )
objdir ( "!" .. solution_dir .. action .. obj_dir .. "%{cfg.platform}/%{cfg.buildcfg}/%{prj.name}" )
defines { "_DEBUG" }
symbols "On"
rtti "Off"
floatingpoint "Fast"
location(solution_dir .. "/" .. action)
symbols "On"
warnings 'Extra'
filter "system:windows"
platforms { "x86", "x86_x64" }
defaultplatform "x86_64"
defines { "_CRT_SECURE_NO_WARNINGS", "_WIN32", "WIN32", "_WINDOWS" }
configuration "release"
filter "system:linux"
platforms { "x86_64" }
cppdialect "C++11"
filter {}
filter "configurations:debug"
defines { "DEBUG" }
optimize "Off"
targetdir ( solution_dir .. action .. bin_dir .. "%{cfg.platform}/%{cfg.buildcfg}/%{prj.name}" )
objdir ( "!" .. solution_dir .. action .. obj_dir .. "%{cfg.platform}/%{cfg.buildcfg}/%{prj.name}" )
objdir ( "!" .. solution_dir .. action .. obj_dir .. "%{cfg.platform}/%{cfg.buildcfg}/%{prj.name}" )
filter "configurations:release"
defines { "NDEBUG" }
optimize "On"
rtti "Off"
floatingpoint "Fast"
configuration { "vs*" }
defines { "_CRT_SECURE_NO_WARNINGS" }
targetdir ( solution_dir .. action .. bin_dir .. "%{cfg.platform}/%{cfg.buildcfg}/%{prj.name}" )
objdir ( "!" .. solution_dir .. action .. obj_dir .. "%{cfg.platform}/%{cfg.buildcfg}/%{prj.name}" )
configuration { "windows" }
defines { "_WIN32", "WIN32", "_WINDOWS" }
if is_gfxapi("opengl_2") then
filter {}
filter "options:gfxapi=opengl_2"
defines { "U_OPENGL_2" }
end
if is_gfxapi("opengl_4") then
filter "options:gfxapi=opengl_4"
defines { "U_OPENGL_4" }
end
filter { "language:C++", "toolset:gcc" }
buildoptions { "-std=c++11" }
filter {}
project "bounce"
kind "StaticLib"
language "C++"
location ( solution_dir .. action )
includedirs { bounce_inc_dir, external_dir }
vpaths { [""] = "bounce" }
@ -109,44 +96,38 @@ solution (solution_name)
includedirs { external_dir }
vpaths { ["Headers"] = "**.h", ["Sources"] = "**.c" }
configuration { "windows" }
if is_gfxapi("opengl_2") then
files
{
external_dir .. "/glad_2/khrplatform.h",
external_dir .. "/glad_2/glad.h",
external_dir .. "/glad_2/glad.c",
}
end
if is_gfxapi("opengl_4") then
files
{
external_dir .. "/glad_4/khrplatform.h",
external_dir .. "/glad_4/glad.h",
external_dir .. "/glad_4/glad.c",
}
end
configuration { "linux" }
if is_gfxapi("opengl_2") then
files
{
external_dir .. "/glad_2/khrplatform.h",
external_dir .. "/glad_2/glad_glx.h",
external_dir .. "/glad_2/glad_glx.c",
}
end
if is_gfxapi("opengl_4") then
files
{
external_dir .. "/glad_4/khrplatform.h",
external_dir .. "/glad_4/glad_glx.h",
external_dir .. "/glad_4/glad_glx.c",
}
end
filter { "system:windows", "options:gfxapi=opengl_2" }
files
{
external_dir .. "/glad_2/khrplatform.h",
external_dir .. "/glad_2/glad.h",
external_dir .. "/glad_2/glad.c",
}
filter { "system:windows", "options:gfxapi=opengl_4" }
files
{
external_dir .. "/glad_4/khrplatform.h",
external_dir .. "/glad_4/glad.h",
external_dir .. "/glad_4/glad.c",
}
filter { "system:linux", "options:gfxapi=opengl_2" }
files
{
external_dir .. "/glad_2/khrplatform.h",
external_dir .. "/glad_2/glad_glx.h",
external_dir .. "/glad_2/glad_glx.c",
}
filter { "system:linux", "options:gfxapi=opengl_4" }
files
{
external_dir .. "/glad_4/khrplatform.h",
external_dir .. "/glad_4/glad_glx.h",
external_dir .. "/glad_4/glad_glx.c",
}
project "glfw"
kind "StaticLib"
language "C"
@ -155,9 +136,6 @@ solution (solution_name)
defines { "_GLFW_USE_CONFIG_H" } -- see glfw_config.h
vpaths { ["Headers"] = "**.h", ["Sources"] = "**.c" }
-- files
-- common
files
{
external_dir .. "/glfw/glfw_config.h",
@ -172,8 +150,7 @@ solution (solution_name)
external_dir .. "/glfw/window.c",
}
-- windows
configuration { "windows" }
filter "system:windows"
files
{
external_dir .. "/glfw/win32_platform.h",
@ -191,8 +168,7 @@ solution (solution_name)
external_dir .. "/glfw/egl_context.c",
}
-- linux
configuration { "linux" }
filter "system:linux"
buildoptions { "-pthread" }
files
{
@ -214,7 +190,7 @@ solution (solution_name)
external_dir .. "/glfw/egl_context.c",
external_dir .. "/glfw/glx_context.c",
}
project "imgui"
kind "StaticLib"
language "C++"
@ -237,22 +213,20 @@ solution (solution_name)
external_dir .. "/imgui/imgui_draw.cpp"
}
if is_gfxapi("opengl_2") then
filter "options:gfxapi=opengl_2"
files
{
external_dir .. "/imgui/imgui_impl_glfw_gl2.h",
external_dir .. "/imgui/imgui_impl_glfw_gl2.cpp"
}
end
if is_gfxapi("opengl_4") then
filter "options:gfxapi=opengl_4"
files
{
external_dir .. "/imgui/imgui_impl_glfw_gl3.h",
external_dir .. "/imgui/imgui_impl_glfw_gl3.cpp"
}
end
project "rapidjson"
kind "StaticLib"
language "C++"
@ -317,28 +291,28 @@ solution (solution_name)
examples_src_dir .. "/testbed/framework/main.cpp"
}
if is_gfxapi("opengl_2") then
filter "options:gfxapi=opengl_2"
files
{
examples_src_dir .. "/testbed/framework/draw_gl2.h"
}
end
if is_gfxapi("opengl_4") then
filter "options:gfxapi=opengl_4"
files
{
examples_src_dir .. "/testbed/framework/draw_gl4.h"
}
end
links { "glfw", "glad", "imgui", "bounce", "triangle" }
configuration { "windows" }
}
filter "system:windows"
links { "opengl32", "winmm" }
configuration { "linux" }
filter "system:linux"
links { "GL", "X11", "Xrandr", "Xinerama", "Xcursor", "pthread", "dl" }
filter {}
links { "glfw", "glad", "imgui", "bounce", "triangle" }
project "hello_world"
kind "ConsoleApp"
language "C++"
@ -397,4 +371,4 @@ newaction
os.rmdir( "doc" )
os.rmdir( solution_dir )
end
}
}