use premake filters
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premake5.lua
186
premake5.lua
@ -37,61 +37,48 @@ if not _OPTIONS["gfxapi"] then
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_OPTIONS["gfxapi"] = "opengl_4"
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end
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-- convenience function
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-- for some reason configuration { x } is not working
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function is_gfxapi(x)
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if _OPTIONS["gfxapi"] == x then
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return true
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else
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return false
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end
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end
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-- premake main
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solution (solution_name)
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location ( solution_dir .. "/" .. action )
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workspace(solution_name)
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configurations { "debug", "release" }
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platforms { "x32", "x64" }
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-- note the use of "!" before objdir to force the specified path
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configuration "debug"
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targetdir ( solution_dir .. action .. bin_dir .. "%{cfg.platform}/%{cfg.buildcfg}/%{prj.name}" )
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objdir ( "!" .. solution_dir .. action .. obj_dir .. "%{cfg.platform}/%{cfg.buildcfg}/%{prj.name}" )
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defines { "_DEBUG" }
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symbols "On"
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rtti "Off"
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floatingpoint "Fast"
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location(solution_dir .. "/" .. action)
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symbols "On"
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warnings 'Extra'
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filter "system:windows"
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platforms { "x86", "x86_x64" }
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defaultplatform "x86_64"
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defines { "_CRT_SECURE_NO_WARNINGS", "_WIN32", "WIN32", "_WINDOWS" }
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configuration "release"
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filter "system:linux"
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platforms { "x86_64" }
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cppdialect "C++11"
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filter {}
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filter "configurations:debug"
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defines { "DEBUG" }
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optimize "Off"
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targetdir ( solution_dir .. action .. bin_dir .. "%{cfg.platform}/%{cfg.buildcfg}/%{prj.name}" )
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objdir ( "!" .. solution_dir .. action .. obj_dir .. "%{cfg.platform}/%{cfg.buildcfg}/%{prj.name}" )
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objdir ( "!" .. solution_dir .. action .. obj_dir .. "%{cfg.platform}/%{cfg.buildcfg}/%{prj.name}" )
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filter "configurations:release"
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defines { "NDEBUG" }
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optimize "On"
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rtti "Off"
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floatingpoint "Fast"
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configuration { "vs*" }
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defines { "_CRT_SECURE_NO_WARNINGS" }
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targetdir ( solution_dir .. action .. bin_dir .. "%{cfg.platform}/%{cfg.buildcfg}/%{prj.name}" )
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objdir ( "!" .. solution_dir .. action .. obj_dir .. "%{cfg.platform}/%{cfg.buildcfg}/%{prj.name}" )
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configuration { "windows" }
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defines { "_WIN32", "WIN32", "_WINDOWS" }
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if is_gfxapi("opengl_2") then
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filter {}
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filter "options:gfxapi=opengl_2"
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defines { "U_OPENGL_2" }
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end
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if is_gfxapi("opengl_4") then
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filter "options:gfxapi=opengl_4"
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defines { "U_OPENGL_4" }
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end
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filter { "language:C++", "toolset:gcc" }
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buildoptions { "-std=c++11" }
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filter {}
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project "bounce"
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kind "StaticLib"
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language "C++"
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location ( solution_dir .. action )
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includedirs { bounce_inc_dir, external_dir }
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vpaths { [""] = "bounce" }
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@ -109,44 +96,38 @@ solution (solution_name)
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includedirs { external_dir }
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vpaths { ["Headers"] = "**.h", ["Sources"] = "**.c" }
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configuration { "windows" }
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if is_gfxapi("opengl_2") then
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files
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{
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external_dir .. "/glad_2/khrplatform.h",
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external_dir .. "/glad_2/glad.h",
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external_dir .. "/glad_2/glad.c",
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}
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end
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if is_gfxapi("opengl_4") then
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files
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{
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external_dir .. "/glad_4/khrplatform.h",
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external_dir .. "/glad_4/glad.h",
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external_dir .. "/glad_4/glad.c",
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}
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end
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configuration { "linux" }
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if is_gfxapi("opengl_2") then
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files
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{
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external_dir .. "/glad_2/khrplatform.h",
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external_dir .. "/glad_2/glad_glx.h",
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external_dir .. "/glad_2/glad_glx.c",
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}
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end
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if is_gfxapi("opengl_4") then
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files
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{
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external_dir .. "/glad_4/khrplatform.h",
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external_dir .. "/glad_4/glad_glx.h",
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external_dir .. "/glad_4/glad_glx.c",
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}
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end
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filter { "system:windows", "options:gfxapi=opengl_2" }
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files
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{
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external_dir .. "/glad_2/khrplatform.h",
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external_dir .. "/glad_2/glad.h",
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external_dir .. "/glad_2/glad.c",
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}
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filter { "system:windows", "options:gfxapi=opengl_4" }
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files
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{
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external_dir .. "/glad_4/khrplatform.h",
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external_dir .. "/glad_4/glad.h",
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external_dir .. "/glad_4/glad.c",
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}
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filter { "system:linux", "options:gfxapi=opengl_2" }
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files
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{
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external_dir .. "/glad_2/khrplatform.h",
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external_dir .. "/glad_2/glad_glx.h",
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external_dir .. "/glad_2/glad_glx.c",
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}
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filter { "system:linux", "options:gfxapi=opengl_4" }
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files
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{
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external_dir .. "/glad_4/khrplatform.h",
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external_dir .. "/glad_4/glad_glx.h",
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external_dir .. "/glad_4/glad_glx.c",
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}
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project "glfw"
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kind "StaticLib"
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language "C"
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@ -155,9 +136,6 @@ solution (solution_name)
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defines { "_GLFW_USE_CONFIG_H" } -- see glfw_config.h
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vpaths { ["Headers"] = "**.h", ["Sources"] = "**.c" }
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-- files
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-- common
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files
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{
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external_dir .. "/glfw/glfw_config.h",
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@ -172,8 +150,7 @@ solution (solution_name)
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external_dir .. "/glfw/window.c",
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}
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-- windows
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configuration { "windows" }
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filter "system:windows"
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files
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{
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external_dir .. "/glfw/win32_platform.h",
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@ -191,8 +168,7 @@ solution (solution_name)
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external_dir .. "/glfw/egl_context.c",
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}
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-- linux
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configuration { "linux" }
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filter "system:linux"
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buildoptions { "-pthread" }
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files
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{
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@ -214,7 +190,7 @@ solution (solution_name)
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external_dir .. "/glfw/egl_context.c",
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external_dir .. "/glfw/glx_context.c",
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}
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project "imgui"
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kind "StaticLib"
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language "C++"
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@ -237,22 +213,20 @@ solution (solution_name)
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external_dir .. "/imgui/imgui_draw.cpp"
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}
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if is_gfxapi("opengl_2") then
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filter "options:gfxapi=opengl_2"
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files
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{
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external_dir .. "/imgui/imgui_impl_glfw_gl2.h",
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external_dir .. "/imgui/imgui_impl_glfw_gl2.cpp"
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}
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end
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if is_gfxapi("opengl_4") then
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filter "options:gfxapi=opengl_4"
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files
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{
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external_dir .. "/imgui/imgui_impl_glfw_gl3.h",
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external_dir .. "/imgui/imgui_impl_glfw_gl3.cpp"
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}
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end
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project "rapidjson"
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kind "StaticLib"
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language "C++"
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@ -317,28 +291,28 @@ solution (solution_name)
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examples_src_dir .. "/testbed/framework/main.cpp"
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}
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if is_gfxapi("opengl_2") then
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filter "options:gfxapi=opengl_2"
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files
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{
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examples_src_dir .. "/testbed/framework/draw_gl2.h"
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}
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end
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if is_gfxapi("opengl_4") then
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filter "options:gfxapi=opengl_4"
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files
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{
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examples_src_dir .. "/testbed/framework/draw_gl4.h"
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}
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end
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links { "glfw", "glad", "imgui", "bounce", "triangle" }
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configuration { "windows" }
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}
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filter "system:windows"
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links { "opengl32", "winmm" }
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configuration { "linux" }
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filter "system:linux"
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links { "GL", "X11", "Xrandr", "Xinerama", "Xcursor", "pthread", "dl" }
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filter {}
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links { "glfw", "glad", "imgui", "bounce", "triangle" }
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project "hello_world"
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kind "ConsoleApp"
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language "C++"
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@ -397,4 +371,4 @@ newaction
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os.rmdir( "doc" )
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os.rmdir( solution_dir )
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end
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}
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}
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