diff --git a/examples/testbed/tests/collide_test.h b/examples/testbed/tests/collide_test.h index db20844..aa95433 100644 --- a/examples/testbed/tests/collide_test.h +++ b/examples/testbed/tests/collide_test.h @@ -46,16 +46,18 @@ public: b3Vec3 pw = wm.points[i].point; b3Vec2 ps = g_camera->ConvertWorldToScreen(pw); - g_draw->DrawPoint(pw, 4.0f, b3Color(0.0f, 1.0f, 0.0f)); - g_draw->DrawSegment(pw, pw + wm.points[i].normal, b3Color(1.0f, 1.0f, 1.0f)); + g_draw->DrawPoint(pw, 4.0f, b3Color_green); + g_draw->DrawSegment(pw, pw + wm.points[i].normal, b3Color_white); } - g_draw->DrawSolidShape(m_shapeA, b3Color(1.0f, 1.0f, 1.0f, 0.5f), m_xfA); - g_draw->DrawSolidShape(m_shapeB, b3Color(1.0f, 1.0f, 1.0f, 0.5f), m_xfB); - m_world.DrawShape(m_xfA, m_shapeA); m_world.DrawShape(m_xfB, m_shapeB); + g_draw->Flush(); + + g_draw->DrawSolidShape(m_shapeA, b3Color(1.0f, 1.0f, 1.0f, 0.25f), m_xfA); + g_draw->DrawSolidShape(m_shapeB, b3Color(1.0f, 1.0f, 1.0f, 0.25f), m_xfB); + g_draw->DrawString(b3Color_white, "Left/Right/Up/Down Arrow - Translate shape"); g_draw->DrawString(b3Color_white, "X/Y/Z - Rotate shape"); }