cleanup
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@ -29,7 +29,7 @@ public:
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b3Body* ground = m_world.CreateBody(bdef);
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b3MeshShape ms;
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ms.m_mesh = m_meshes + e_gridMesh;
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ms.m_mesh = &m_groundMesh;
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b3ShapeDef sd;
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sd.shape = &ms;
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@ -314,7 +314,7 @@ public:
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Ray3 m_clothRay;
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b3StackAllocator m_clothAllocator;
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b3GridMesh<5, 5> m_clothMesh;
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b3GridMesh<10, 10> m_clothMesh;
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b3SpringCloth m_cloth;
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ClothDragger m_clothDragger;
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@ -31,7 +31,7 @@ public:
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g_camera.m_zoom = 25.0f;
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b3ClothDef def;
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def.mesh = m_meshes + e_clothMesh;
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def.mesh = &m_clothMesh;
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def.density = 0.2f;
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def.gravity.Set(2.5f, 5.0f, -10.0f);
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def.k1 = 0.2f;
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@ -81,6 +81,7 @@ public:
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return new Cloth();
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}
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b3GridMesh<10, 10> m_clothMesh;
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b3Cloth m_cloth;
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b3AABB3 m_aabb;
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};
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@ -24,12 +24,20 @@ class MeshContactTest : public Test
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public:
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MeshContactTest()
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{
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// Transform grid into a terrain
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for (u32 i = 0; i < m_terrainMesh.vertexCount; ++i)
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{
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m_terrainMesh.vertices[i].y = RandomFloat(0.0f, 1.0f);
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}
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m_terrainMesh.BuildTree();
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{
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b3BodyDef bd;
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m_ground = m_world.CreateBody(bd);
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b3MeshShape ms;
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ms.m_mesh = m_meshes + e_gridMesh;
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ms.m_mesh = &m_groundMesh;
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b3ShapeDef sd;
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sd.shape = &ms;
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@ -130,7 +138,7 @@ public:
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if (key == GLFW_KEY_G)
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{
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b3MeshShape ms;
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ms.m_mesh = m_meshes + e_gridMesh;
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ms.m_mesh = &m_groundMesh;
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b3ShapeDef sd;
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sd.shape = &ms;
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@ -141,7 +149,7 @@ public:
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if (key == GLFW_KEY_T)
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{
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b3MeshShape ms;
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ms.m_mesh = m_meshes + e_terrainMesh;
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ms.m_mesh = &m_terrainMesh;
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b3ShapeDef sd;
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sd.shape = &ms;
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@ -169,6 +177,8 @@ public:
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return new MeshContactTest();
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}
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b3GridMesh<25, 25> m_terrainMesh;
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b3Body* m_ground;
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b3Body* m_body;
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};
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@ -30,7 +30,7 @@ public:
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b3Body* ground = m_world.CreateBody(bd);
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b3MeshShape ms;
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ms.m_mesh = m_meshes + e_gridMesh;
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ms.m_mesh = &m_groundMesh;
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b3ShapeDef sd;
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sd.shape = &ms;
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@ -32,7 +32,7 @@ public:
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b3SpringClothDef def;
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def.allocator = &m_clothAllocator;
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def.mesh = m_meshes + e_clothMesh;
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def.mesh = &m_clothMesh;
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def.density = 0.2f;
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def.ks = 1000.0f;
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def.kd = 0.0f;
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@ -94,6 +94,7 @@ public:
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return new SpringClothCollision();
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}
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b3GridMesh<10, 10> m_clothMesh;
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b3StackAllocator m_clothAllocator;
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b3CapsuleShape m_clothCapsule;
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b3SpringCloth m_cloth;
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@ -32,7 +32,7 @@ public:
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b3SpringClothDef def;
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def.allocator = &m_clothAllocator;
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def.mesh = m_meshes + e_clothMesh;
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def.mesh = &m_clothMesh;
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def.density = 0.2f;
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def.ks = 100000.0f;
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def.kb = 1000000.0f;
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@ -84,6 +84,7 @@ public:
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return new SpringCloth();
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}
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b3GridMesh<10, 10> m_clothMesh;
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b3StackAllocator m_clothAllocator;
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b3SpringCloth m_cloth;
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b3AABB3 m_aabb;
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@ -119,14 +119,6 @@ public:
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class Test : public b3ContactListener
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{
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public:
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enum Meshes
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{
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e_gridMesh,
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e_terrainMesh,
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e_clothMesh,
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e_maxMeshes,
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};
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Test();
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virtual ~Test();
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@ -146,12 +138,13 @@ public:
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virtual void Dump() { }
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b3World m_world;
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b3RayCastSingleOutput m_rayHit; // ray hit local space
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b3RayCastSingleOutput m_rayHit;
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b3MouseJoint* m_mouseJoint;
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b3BoxHull m_boxHull;
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b3BoxHull m_groundHull;
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b3BoxHull m_boxHull;
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b3Mesh m_meshes[e_maxMeshes];
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b3GridMesh<50, 50> m_groundMesh;
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};
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#endif
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#endif
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