cleanup
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@ -29,7 +29,7 @@ public:
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b3Body* ground = m_world.CreateBody(bdef);
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b3MeshShape ms;
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ms.m_mesh = m_meshes + e_gridMesh;
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ms.m_mesh = &m_groundMesh;
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b3ShapeDef sd;
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sd.shape = &ms;
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