cleanup
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@ -31,7 +31,7 @@ public:
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g_camera.m_zoom = 25.0f;
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b3ClothDef def;
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def.mesh = m_meshes + e_clothMesh;
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def.mesh = &m_clothMesh;
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def.density = 0.2f;
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def.gravity.Set(2.5f, 5.0f, -10.0f);
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def.k1 = 0.2f;
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@ -81,6 +81,7 @@ public:
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return new Cloth();
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}
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b3GridMesh<10, 10> m_clothMesh;
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b3Cloth m_cloth;
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b3AABB3 m_aabb;
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};
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