cleanup
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		| @@ -24,12 +24,20 @@ class MeshContactTest : public Test | ||||
| public: | ||||
| 	MeshContactTest() | ||||
| 	{ | ||||
| 		// Transform grid into a terrain | ||||
| 		for (u32 i = 0; i < m_terrainMesh.vertexCount; ++i) | ||||
| 		{ | ||||
| 			m_terrainMesh.vertices[i].y = RandomFloat(0.0f, 1.0f); | ||||
| 		} | ||||
|  | ||||
| 		m_terrainMesh.BuildTree(); | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bd; | ||||
| 			m_ground = m_world.CreateBody(bd); | ||||
|  | ||||
| 			b3MeshShape ms; | ||||
| 			ms.m_mesh = m_meshes + e_gridMesh; | ||||
| 			ms.m_mesh = &m_groundMesh; | ||||
|  | ||||
| 			b3ShapeDef sd; | ||||
| 			sd.shape = &ms; | ||||
| @@ -130,7 +138,7 @@ public: | ||||
| 			if (key == GLFW_KEY_G) | ||||
| 			{ | ||||
| 				b3MeshShape ms; | ||||
| 				ms.m_mesh = m_meshes + e_gridMesh; | ||||
| 				ms.m_mesh = &m_groundMesh; | ||||
|  | ||||
| 				b3ShapeDef sd; | ||||
| 				sd.shape = &ms; | ||||
| @@ -141,7 +149,7 @@ public: | ||||
| 			if (key == GLFW_KEY_T) | ||||
| 			{ | ||||
| 				b3MeshShape ms; | ||||
| 				ms.m_mesh = m_meshes + e_terrainMesh; | ||||
| 				ms.m_mesh = &m_terrainMesh; | ||||
|  | ||||
| 				b3ShapeDef sd; | ||||
| 				sd.shape = &ms; | ||||
| @@ -169,6 +177,8 @@ public: | ||||
| 		return new MeshContactTest(); | ||||
| 	} | ||||
|  | ||||
| 	b3GridMesh<25, 25> m_terrainMesh; | ||||
| 	 | ||||
| 	b3Body* m_ground; | ||||
| 	b3Body* m_body; | ||||
| }; | ||||
|   | ||||
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