cleanup
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@ -32,7 +32,7 @@ public:
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b3SpringClothDef def;
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def.allocator = &m_clothAllocator;
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def.mesh = m_meshes + e_clothMesh;
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def.mesh = &m_clothMesh;
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def.density = 0.2f;
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def.ks = 1000.0f;
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def.kd = 0.0f;
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@ -94,6 +94,7 @@ public:
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return new SpringClothCollision();
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}
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b3GridMesh<10, 10> m_clothMesh;
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b3StackAllocator m_clothAllocator;
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b3CapsuleShape m_clothCapsule;
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b3SpringCloth m_cloth;
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