This commit is contained in:
Irlan 2018-04-06 21:54:13 -03:00
parent f11ec48adc
commit 62e12d6205
10 changed files with 56 additions and 117 deletions

View File

@ -415,6 +415,15 @@ static void Interface()
static void Step() static void Step()
{ {
if (g_settings.pause)
{
g_debugDraw->DrawString("*PAUSED*", b3Color_white);
}
else
{
g_debugDraw->DrawString("*PLAYING*", b3Color_white);
}
if (g_settings.drawGrid) if (g_settings.drawGrid)
{ {
b3Color color(0.2f, 0.2f, 0.2f, 1.0f); b3Color color(0.2f, 0.2f, 0.2f, 1.0f);

View File

@ -29,80 +29,6 @@ extern DebugDraw* g_debugDraw;
extern Camera g_camera; extern Camera g_camera;
extern Profiler* g_profiler; extern Profiler* g_profiler;
void BuildGrid(b3Mesh* mesh, u32 w, u32 h, bool randomY = false)
{
if (w == 0 && h == 0)
{
mesh->vertexCount = 0;
mesh->triangleCount = 0;
return;
}
// Square to vertex count
w += 1;
h += 1;
b3Vec3 t;
t.x = -0.5f * float32(w) + 0.5f;
t.y = 0.0f;
t.z = -0.5f * float32(h) + 0.5f;
mesh->vertexCount = h * w;
mesh->vertices = (b3Vec3*)b3Alloc(mesh->vertexCount * sizeof(b3Vec3));
for (u32 i = 0; i < h; ++i)
{
for (u32 j = 0; j < w; ++j)
{
u32 v1 = i * w + j;
b3Vec3 v;
v.x = float32(j);
v.y = randomY ? RandomFloat(0.0f, 1.0f) : 0.0f;
v.z = float32(i);
v += t;
mesh->vertices[v1] = v;
}
}
mesh->triangleCount = 2 * (h - 1) * (w - 1);
mesh->triangles = (b3Triangle*)b3Alloc(mesh->triangleCount * sizeof(b3Triangle));
u32 triangleCount = 0;
for (u32 i = 0; i < h - 1; ++i)
{
for (u32 j = 0; j < w - 1; ++j)
{
u32 v1 = i * w + j;
u32 v2 = (i + 1) * w + j;
u32 v3 = (i + 1) * w + (j + 1);
u32 v4 = i * w + (j + 1);
B3_ASSERT(triangleCount < mesh->triangleCount);
b3Triangle* t1 = mesh->triangles + triangleCount;
++triangleCount;
t1->v1 = v3;
t1->v2 = v2;
t1->v3 = v1;
B3_ASSERT(triangleCount < mesh->triangleCount);
b3Triangle* t2 = mesh->triangles + triangleCount;
++triangleCount;
t2->v1 = v1;
t2->v2 = v4;
t2->v3 = v3;
}
}
B3_ASSERT(triangleCount == mesh->triangleCount);
mesh->BuildTree();
}
Test::Test() Test::Test()
{ {
b3_allocCalls = 0; b3_allocCalls = 0;
@ -114,15 +40,15 @@ Test::Test()
b3_convexCacheHits = 0; b3_convexCacheHits = 0;
b3_debugDraw = g_debugDraw; b3_debugDraw = g_debugDraw;
m_world.SetContactListener(this); b3Quat q_y = b3QuatRotationY(0.15f * B3_PI);
b3Quat q_x = b3QuatRotationX(-0.15f * B3_PI);
b3Quat q_y(b3Vec3(0.0f, 1.0f, 0.0f), 0.15f * B3_PI);
b3Quat q_x(b3Quat(b3Vec3(1.0f, 0.0f, 0.0f), -0.15f * B3_PI));
g_camera.m_q = q_y * q_x; g_camera.m_q = q_y * q_x;
g_camera.m_zoom = 50.0f; g_camera.m_zoom = 50.0f;
g_camera.m_center.SetZero(); g_camera.m_center.SetZero();
m_world.SetContactListener(this);
m_rayHit.shape = NULL; m_rayHit.shape = NULL;
m_mouseJoint = NULL; m_mouseJoint = NULL;
@ -133,20 +59,23 @@ Test::Test()
m_groundHull.SetTransform(m); m_groundHull.SetTransform(m);
} }
m_boxHull.SetIdentity(); {
m_boxHull.SetIdentity();
}
BuildGrid(m_meshes + e_gridMesh, 50, 50); m_groundMesh.BuildTree();
BuildGrid(m_meshes + e_terrainMesh, 50, 50, true);
BuildGrid(m_meshes + e_clothMesh, 10, 10);
} }
Test::~Test() Test::~Test()
{ {
for (u32 i = 0; i < e_maxMeshes; ++i) b3_allocCalls = 0;
{ b3_gjkCalls = 0;
b3Free(m_meshes[i].vertices); b3_gjkIters = 0;
b3Free(m_meshes[i].triangles); b3_gjkMaxIters = 0;
} b3_convexCache = false;
b3_convexCalls = 0;
b3_convexCacheHits = 0;
b3_debugDraw = nullptr;
} }
void Test::BeginContact(b3Contact* contact) void Test::BeginContact(b3Contact* contact)
@ -231,13 +160,8 @@ void Test::Step()
} }
// Draw Statistics // Draw Statistics
ImGui::SetNextWindowPos(ImVec2(0.0f, 0.0f)); extern const char* g_logName;
ImGui::Begin("Log", NULL, ImVec2(0, 0), 0.0f, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoScrollbar); ImGui::Begin(g_logName, NULL, ImVec2(0, 0), 0.0f, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoScrollbar);
if (g_settings.pause)
{
ImGui::Text("*PAUSED*");
}
if (g_settings.drawStats) if (g_settings.drawStats)
{ {

View File

@ -29,7 +29,7 @@ public:
b3Body* ground = m_world.CreateBody(bdef); b3Body* ground = m_world.CreateBody(bdef);
b3MeshShape ms; b3MeshShape ms;
ms.m_mesh = m_meshes + e_gridMesh; ms.m_mesh = &m_groundMesh;
b3ShapeDef sd; b3ShapeDef sd;
sd.shape = &ms; sd.shape = &ms;

View File

@ -314,7 +314,7 @@ public:
Ray3 m_clothRay; Ray3 m_clothRay;
b3StackAllocator m_clothAllocator; b3StackAllocator m_clothAllocator;
b3GridMesh<5, 5> m_clothMesh; b3GridMesh<10, 10> m_clothMesh;
b3SpringCloth m_cloth; b3SpringCloth m_cloth;
ClothDragger m_clothDragger; ClothDragger m_clothDragger;

View File

@ -31,7 +31,7 @@ public:
g_camera.m_zoom = 25.0f; g_camera.m_zoom = 25.0f;
b3ClothDef def; b3ClothDef def;
def.mesh = m_meshes + e_clothMesh; def.mesh = &m_clothMesh;
def.density = 0.2f; def.density = 0.2f;
def.gravity.Set(2.5f, 5.0f, -10.0f); def.gravity.Set(2.5f, 5.0f, -10.0f);
def.k1 = 0.2f; def.k1 = 0.2f;
@ -81,6 +81,7 @@ public:
return new Cloth(); return new Cloth();
} }
b3GridMesh<10, 10> m_clothMesh;
b3Cloth m_cloth; b3Cloth m_cloth;
b3AABB3 m_aabb; b3AABB3 m_aabb;
}; };

View File

@ -24,12 +24,20 @@ class MeshContactTest : public Test
public: public:
MeshContactTest() MeshContactTest()
{ {
// Transform grid into a terrain
for (u32 i = 0; i < m_terrainMesh.vertexCount; ++i)
{
m_terrainMesh.vertices[i].y = RandomFloat(0.0f, 1.0f);
}
m_terrainMesh.BuildTree();
{ {
b3BodyDef bd; b3BodyDef bd;
m_ground = m_world.CreateBody(bd); m_ground = m_world.CreateBody(bd);
b3MeshShape ms; b3MeshShape ms;
ms.m_mesh = m_meshes + e_gridMesh; ms.m_mesh = &m_groundMesh;
b3ShapeDef sd; b3ShapeDef sd;
sd.shape = &ms; sd.shape = &ms;
@ -130,7 +138,7 @@ public:
if (key == GLFW_KEY_G) if (key == GLFW_KEY_G)
{ {
b3MeshShape ms; b3MeshShape ms;
ms.m_mesh = m_meshes + e_gridMesh; ms.m_mesh = &m_groundMesh;
b3ShapeDef sd; b3ShapeDef sd;
sd.shape = &ms; sd.shape = &ms;
@ -141,7 +149,7 @@ public:
if (key == GLFW_KEY_T) if (key == GLFW_KEY_T)
{ {
b3MeshShape ms; b3MeshShape ms;
ms.m_mesh = m_meshes + e_terrainMesh; ms.m_mesh = &m_terrainMesh;
b3ShapeDef sd; b3ShapeDef sd;
sd.shape = &ms; sd.shape = &ms;
@ -169,6 +177,8 @@ public:
return new MeshContactTest(); return new MeshContactTest();
} }
b3GridMesh<25, 25> m_terrainMesh;
b3Body* m_ground; b3Body* m_ground;
b3Body* m_body; b3Body* m_body;
}; };

View File

@ -30,7 +30,7 @@ public:
b3Body* ground = m_world.CreateBody(bd); b3Body* ground = m_world.CreateBody(bd);
b3MeshShape ms; b3MeshShape ms;
ms.m_mesh = m_meshes + e_gridMesh; ms.m_mesh = &m_groundMesh;
b3ShapeDef sd; b3ShapeDef sd;
sd.shape = &ms; sd.shape = &ms;

View File

@ -32,7 +32,7 @@ public:
b3SpringClothDef def; b3SpringClothDef def;
def.allocator = &m_clothAllocator; def.allocator = &m_clothAllocator;
def.mesh = m_meshes + e_clothMesh; def.mesh = &m_clothMesh;
def.density = 0.2f; def.density = 0.2f;
def.ks = 1000.0f; def.ks = 1000.0f;
def.kd = 0.0f; def.kd = 0.0f;
@ -94,6 +94,7 @@ public:
return new SpringClothCollision(); return new SpringClothCollision();
} }
b3GridMesh<10, 10> m_clothMesh;
b3StackAllocator m_clothAllocator; b3StackAllocator m_clothAllocator;
b3CapsuleShape m_clothCapsule; b3CapsuleShape m_clothCapsule;
b3SpringCloth m_cloth; b3SpringCloth m_cloth;

View File

@ -32,7 +32,7 @@ public:
b3SpringClothDef def; b3SpringClothDef def;
def.allocator = &m_clothAllocator; def.allocator = &m_clothAllocator;
def.mesh = m_meshes + e_clothMesh; def.mesh = &m_clothMesh;
def.density = 0.2f; def.density = 0.2f;
def.ks = 100000.0f; def.ks = 100000.0f;
def.kb = 1000000.0f; def.kb = 1000000.0f;
@ -84,6 +84,7 @@ public:
return new SpringCloth(); return new SpringCloth();
} }
b3GridMesh<10, 10> m_clothMesh;
b3StackAllocator m_clothAllocator; b3StackAllocator m_clothAllocator;
b3SpringCloth m_cloth; b3SpringCloth m_cloth;
b3AABB3 m_aabb; b3AABB3 m_aabb;

View File

@ -119,14 +119,6 @@ public:
class Test : public b3ContactListener class Test : public b3ContactListener
{ {
public: public:
enum Meshes
{
e_gridMesh,
e_terrainMesh,
e_clothMesh,
e_maxMeshes,
};
Test(); Test();
virtual ~Test(); virtual ~Test();
@ -146,12 +138,13 @@ public:
virtual void Dump() { } virtual void Dump() { }
b3World m_world; b3World m_world;
b3RayCastSingleOutput m_rayHit; // ray hit local space b3RayCastSingleOutput m_rayHit;
b3MouseJoint* m_mouseJoint; b3MouseJoint* m_mouseJoint;
b3BoxHull m_boxHull;
b3BoxHull m_groundHull; b3BoxHull m_groundHull;
b3BoxHull m_boxHull; b3GridMesh<50, 50> m_groundMesh;
b3Mesh m_meshes[e_maxMeshes];
}; };
#endif #endif