New feature: soft bodies!
This commit is contained in:
128
examples/testbed/framework/softbody_dragger.cpp
Normal file
128
examples/testbed/framework/softbody_dragger.cpp
Normal file
@ -0,0 +1,128 @@
|
||||
/*
|
||||
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include <testbed/framework/softbody_dragger.h>
|
||||
|
||||
b3SoftBodyDragger::b3SoftBodyDragger(b3Ray3* ray, b3SoftBody* body)
|
||||
{
|
||||
m_ray = ray;
|
||||
m_body = body;
|
||||
m_tetrahedron = nullptr;
|
||||
}
|
||||
|
||||
b3SoftBodyDragger::~b3SoftBodyDragger()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool b3SoftBodyDragger::StartDragging()
|
||||
{
|
||||
B3_ASSERT(IsDragging() == false);
|
||||
|
||||
b3SoftBodyRayCastSingleOutput rayOut;
|
||||
if (m_body->RayCastSingle(&rayOut, m_ray->A(), m_ray->B()) == false)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
m_mesh = m_body->GetMesh();
|
||||
m_tetrahedron = m_mesh->tetrahedrons + rayOut.tetrahedron;
|
||||
m_v1 = m_tetrahedron->v1;
|
||||
m_v2 = m_tetrahedron->v2;
|
||||
m_v3 = m_tetrahedron->v3;
|
||||
m_v4 = m_tetrahedron->v4;
|
||||
m_x = rayOut.fraction;
|
||||
|
||||
b3SoftBodyNode* n1 = m_body->GetVertexNode(m_v1);
|
||||
b3SoftBodyNode* n2 = m_body->GetVertexNode(m_v2);
|
||||
b3SoftBodyNode* n3 = m_body->GetVertexNode(m_v3);
|
||||
b3SoftBodyNode* n4 = m_body->GetVertexNode(m_v4);
|
||||
|
||||
b3Vec3 v1 = n1->GetPosition();
|
||||
b3Vec3 v2 = n2->GetPosition();
|
||||
b3Vec3 v3 = n3->GetPosition();
|
||||
b3Vec3 v4 = n4->GetPosition();
|
||||
|
||||
b3Vec3 B = GetPointB();
|
||||
|
||||
float32 wABCD[5];
|
||||
b3BarycentricCoordinates(wABCD, v1, v2, v3, v4, B);
|
||||
|
||||
if (wABCD[4] > B3_EPSILON)
|
||||
{
|
||||
m_tu = wABCD[0] / wABCD[4];
|
||||
m_tv = wABCD[1] / wABCD[4];
|
||||
m_tw = wABCD[2] / wABCD[4];
|
||||
m_tx = wABCD[3] / wABCD[4];
|
||||
}
|
||||
else
|
||||
{
|
||||
m_tu = m_tv = m_tw = m_tx = 0.0f;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void b3SoftBodyDragger::Drag()
|
||||
{
|
||||
B3_ASSERT(IsDragging() == true);
|
||||
|
||||
b3Vec3 A = GetPointA();
|
||||
b3Vec3 B = GetPointB();
|
||||
|
||||
b3Vec3 dx = B - A;
|
||||
|
||||
const float32 k = 100.0f;
|
||||
|
||||
b3Vec3 f = k * dx;
|
||||
|
||||
b3Vec3 f1 = m_tu * f;
|
||||
b3Vec3 f2 = m_tv * f;
|
||||
b3Vec3 f3 = m_tw * f;
|
||||
b3Vec3 f4 = m_tx * f;
|
||||
|
||||
m_body->GetVertexNode(m_v1)->ApplyForce(f1);
|
||||
m_body->GetVertexNode(m_v2)->ApplyForce(f2);
|
||||
m_body->GetVertexNode(m_v3)->ApplyForce(f3);
|
||||
m_body->GetVertexNode(m_v4)->ApplyForce(f4);
|
||||
}
|
||||
|
||||
void b3SoftBodyDragger::StopDragging()
|
||||
{
|
||||
B3_ASSERT(IsDragging() == true);
|
||||
|
||||
m_tetrahedron = nullptr;
|
||||
}
|
||||
|
||||
b3Vec3 b3SoftBodyDragger::GetPointA() const
|
||||
{
|
||||
B3_ASSERT(IsDragging() == true);
|
||||
|
||||
b3Vec3 A = m_body->GetVertexNode(m_v1)->GetPosition();
|
||||
b3Vec3 B = m_body->GetVertexNode(m_v2)->GetPosition();
|
||||
b3Vec3 C = m_body->GetVertexNode(m_v3)->GetPosition();
|
||||
b3Vec3 D = m_body->GetVertexNode(m_v4)->GetPosition();
|
||||
|
||||
return m_tu * A + m_tv * B + m_tw * C + m_tx * D;
|
||||
}
|
||||
|
||||
b3Vec3 b3SoftBodyDragger::GetPointB() const
|
||||
{
|
||||
B3_ASSERT(IsDragging() == true);
|
||||
return (1.0f - m_x) * m_ray->A() + m_x * m_ray->B();
|
||||
}
|
61
examples/testbed/framework/softbody_dragger.h
Normal file
61
examples/testbed/framework/softbody_dragger.h
Normal file
@ -0,0 +1,61 @@
|
||||
/*
|
||||
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef B3_SOFTBODY_DRAGGER_H
|
||||
#define B3_SOFTBODY_DRAGGER_H
|
||||
|
||||
#include <bounce/common/geometry.h>
|
||||
#include <bounce/softbody/softbody.h>
|
||||
#include <bounce/softbody/softbody_mesh.h>
|
||||
#include <bounce/softbody/softbody_node.h>
|
||||
|
||||
// A soft body triangle dragger.
|
||||
class b3SoftBodyDragger
|
||||
{
|
||||
public:
|
||||
b3SoftBodyDragger(b3Ray3* ray, b3SoftBody* body);
|
||||
~b3SoftBodyDragger();
|
||||
|
||||
bool IsDragging() const;
|
||||
|
||||
bool StartDragging();
|
||||
|
||||
void Drag();
|
||||
|
||||
void StopDragging();
|
||||
|
||||
b3Vec3 GetPointA() const;
|
||||
|
||||
b3Vec3 GetPointB() const;
|
||||
private:
|
||||
b3Ray3* m_ray;
|
||||
float32 m_x;
|
||||
|
||||
b3SoftBody* m_body;
|
||||
const b3SoftBodyMesh* m_mesh;
|
||||
const b3SoftBodyMeshTetrahedron* m_tetrahedron;
|
||||
u32 m_v1, m_v2, m_v3, m_v4;
|
||||
float32 m_tu, m_tv, m_tw, m_tx;
|
||||
};
|
||||
|
||||
inline bool b3SoftBodyDragger::IsDragging() const
|
||||
{
|
||||
return m_tetrahedron != nullptr;
|
||||
}
|
||||
|
||||
#endif
|
@ -65,8 +65,10 @@
|
||||
#include <testbed/tests/particle_types.h>
|
||||
#include <testbed/tests/tension_mapping.h>
|
||||
#include <testbed/tests/self_collision.h>
|
||||
#include <testbed/tests/soft_body.h>
|
||||
#include <testbed/tests/rope_test.h>
|
||||
#include <testbed/tests/softbody.h>
|
||||
#include <testbed/tests/pinned_softbody.h>
|
||||
#include <testbed/tests/smash_softbody.h>
|
||||
|
||||
TestEntry g_tests[] =
|
||||
{
|
||||
@ -118,6 +120,8 @@ TestEntry g_tests[] =
|
||||
{ "Tension Mapping", &TensionMapping::Create },
|
||||
{ "Self-Collision", &SelfCollision::Create },
|
||||
{ "Soft Body", &SoftBody::Create },
|
||||
{ "Pinned Soft Body", &PinnedSoftBody::Create },
|
||||
{ "Smash Soft Body", &SmashSoftBody::Create },
|
||||
{ "Rope", &Rope::Create },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
Reference in New Issue
Block a user