New feature: soft bodies!
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								examples/testbed/framework/softbody_dragger.cpp
									
									
									
									
									
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| /* | ||||
| * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
|  | ||||
| #include <testbed/framework/softbody_dragger.h> | ||||
|  | ||||
| b3SoftBodyDragger::b3SoftBodyDragger(b3Ray3* ray, b3SoftBody* body) | ||||
| { | ||||
| 	m_ray = ray; | ||||
| 	m_body = body; | ||||
| 	m_tetrahedron = nullptr; | ||||
| } | ||||
|  | ||||
| b3SoftBodyDragger::~b3SoftBodyDragger() | ||||
| { | ||||
|  | ||||
| } | ||||
|  | ||||
| bool b3SoftBodyDragger::StartDragging() | ||||
| { | ||||
| 	B3_ASSERT(IsDragging() == false); | ||||
|  | ||||
| 	b3SoftBodyRayCastSingleOutput rayOut; | ||||
| 	if (m_body->RayCastSingle(&rayOut, m_ray->A(), m_ray->B()) == false) | ||||
| 	{ | ||||
| 		return false; | ||||
| 	} | ||||
|  | ||||
| 	m_mesh = m_body->GetMesh(); | ||||
| 	m_tetrahedron = m_mesh->tetrahedrons + rayOut.tetrahedron; | ||||
| 	m_v1 = m_tetrahedron->v1; | ||||
| 	m_v2 = m_tetrahedron->v2; | ||||
| 	m_v3 = m_tetrahedron->v3; | ||||
| 	m_v4 = m_tetrahedron->v4; | ||||
| 	m_x = rayOut.fraction; | ||||
|  | ||||
| 	b3SoftBodyNode* n1 = m_body->GetVertexNode(m_v1); | ||||
| 	b3SoftBodyNode* n2 = m_body->GetVertexNode(m_v2); | ||||
| 	b3SoftBodyNode* n3 = m_body->GetVertexNode(m_v3); | ||||
| 	b3SoftBodyNode* n4 = m_body->GetVertexNode(m_v4); | ||||
|  | ||||
| 	b3Vec3 v1 = n1->GetPosition(); | ||||
| 	b3Vec3 v2 = n2->GetPosition(); | ||||
| 	b3Vec3 v3 = n3->GetPosition(); | ||||
| 	b3Vec3 v4 = n4->GetPosition(); | ||||
|  | ||||
| 	b3Vec3 B = GetPointB(); | ||||
|  | ||||
| 	float32 wABCD[5]; | ||||
| 	b3BarycentricCoordinates(wABCD, v1, v2, v3, v4, B); | ||||
|  | ||||
| 	if (wABCD[4] > B3_EPSILON) | ||||
| 	{ | ||||
| 		m_tu = wABCD[0] / wABCD[4]; | ||||
| 		m_tv = wABCD[1] / wABCD[4]; | ||||
| 		m_tw = wABCD[2] / wABCD[4]; | ||||
| 		m_tx = wABCD[3] / wABCD[4]; | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		m_tu = m_tv = m_tw = m_tx = 0.0f; | ||||
| 	} | ||||
|  | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| void b3SoftBodyDragger::Drag() | ||||
| { | ||||
| 	B3_ASSERT(IsDragging() == true); | ||||
|  | ||||
| 	b3Vec3 A = GetPointA(); | ||||
| 	b3Vec3 B = GetPointB(); | ||||
|  | ||||
| 	b3Vec3 dx = B - A; | ||||
|  | ||||
| 	const float32 k = 100.0f; | ||||
|  | ||||
| 	b3Vec3 f = k * dx; | ||||
|  | ||||
| 	b3Vec3 f1 = m_tu * f; | ||||
| 	b3Vec3 f2 = m_tv * f; | ||||
| 	b3Vec3 f3 = m_tw * f; | ||||
| 	b3Vec3 f4 = m_tx * f; | ||||
|  | ||||
| 	m_body->GetVertexNode(m_v1)->ApplyForce(f1); | ||||
| 	m_body->GetVertexNode(m_v2)->ApplyForce(f2); | ||||
| 	m_body->GetVertexNode(m_v3)->ApplyForce(f3); | ||||
| 	m_body->GetVertexNode(m_v4)->ApplyForce(f4); | ||||
| } | ||||
|  | ||||
| void b3SoftBodyDragger::StopDragging() | ||||
| { | ||||
| 	B3_ASSERT(IsDragging() == true); | ||||
| 	 | ||||
| 	m_tetrahedron = nullptr; | ||||
| } | ||||
|  | ||||
| b3Vec3 b3SoftBodyDragger::GetPointA() const | ||||
| { | ||||
| 	B3_ASSERT(IsDragging() == true); | ||||
|  | ||||
| 	b3Vec3 A = m_body->GetVertexNode(m_v1)->GetPosition(); | ||||
| 	b3Vec3 B = m_body->GetVertexNode(m_v2)->GetPosition(); | ||||
| 	b3Vec3 C = m_body->GetVertexNode(m_v3)->GetPosition(); | ||||
| 	b3Vec3 D = m_body->GetVertexNode(m_v4)->GetPosition(); | ||||
|  | ||||
| 	return m_tu * A + m_tv * B + m_tw * C + m_tx * D; | ||||
| } | ||||
|  | ||||
| b3Vec3 b3SoftBodyDragger::GetPointB() const | ||||
| { | ||||
| 	B3_ASSERT(IsDragging() == true); | ||||
| 	return (1.0f - m_x) * m_ray->A() + m_x * m_ray->B(); | ||||
| } | ||||
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