New feature: soft bodies!
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								examples/testbed/tests/softbody.h
									
									
									
									
									
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							| @@ -0,0 +1,155 @@ | ||||
| /* | ||||
| * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
|  | ||||
| #ifndef SOFTBODY_H | ||||
| #define SOFTBODY_H | ||||
|  | ||||
| #include <testbed/framework/softbody_dragger.h> | ||||
|  | ||||
| class SoftBody : public Test | ||||
| { | ||||
| public: | ||||
| 	SoftBody() | ||||
| 	{ | ||||
| 		m_mesh.SetAsSphere(5.0f, 1); | ||||
|  | ||||
| 		for (u32 i = 0; i < m_mesh.vertexCount; ++i) | ||||
| 		{ | ||||
| 			m_mesh.vertices[i].y += 10.0f; | ||||
| 		} | ||||
|  | ||||
| 		// Create soft body | ||||
| 		b3SoftBodyDef def; | ||||
| 		def.mesh = &m_mesh; | ||||
| 		def.density = 0.2f; | ||||
| 		def.E = 100.0f; | ||||
| 		def.nu = 0.33f; | ||||
|  | ||||
| 		m_body = new b3SoftBody(def); | ||||
|  | ||||
| 		b3Vec3 gravity(0.0f, -9.8f, 0.0f); | ||||
| 		m_body->SetGravity(gravity); | ||||
| 		m_body->SetWorld(&m_world); | ||||
|  | ||||
| 		for (u32 i = 0; i < m_mesh.vertexCount; ++i) | ||||
| 		{ | ||||
| 			b3SoftBodyNode* n = m_body->GetVertexNode(i); | ||||
|  | ||||
| 			n->SetRadius(0.05f); | ||||
| 			n->SetFriction(0.2f); | ||||
| 		} | ||||
|  | ||||
| 		// Create ground | ||||
| 		{ | ||||
| 			b3BodyDef bd; | ||||
| 			bd.type = e_staticBody; | ||||
|  | ||||
| 			b3Body* b = m_world.CreateBody(bd); | ||||
|  | ||||
| 			m_groundHull.SetAsCylinder(20.0f, 2.0f); | ||||
|  | ||||
| 			b3HullShape groundShape; | ||||
| 			groundShape.m_hull = &m_groundHull; | ||||
|  | ||||
| 			b3ShapeDef sd; | ||||
| 			sd.shape = &groundShape; | ||||
| 			sd.friction = 0.3f; | ||||
|  | ||||
| 			b->CreateShape(sd); | ||||
| 		} | ||||
|  | ||||
| 		m_bodyDragger = new b3SoftBodyDragger(&m_ray, m_body); | ||||
| 	} | ||||
|  | ||||
| 	~SoftBody() | ||||
| 	{ | ||||
| 		delete m_bodyDragger; | ||||
| 		delete m_body; | ||||
| 	} | ||||
|  | ||||
| 	void Step() | ||||
| 	{ | ||||
| 		Test::Step(); | ||||
|  | ||||
| 		if (m_bodyDragger->IsDragging()) | ||||
| 		{ | ||||
| 			m_bodyDragger->Drag(); | ||||
| 		} | ||||
|  | ||||
| 		m_body->Step(g_testSettings->inv_hertz, g_testSettings->velocityIterations, g_testSettings->positionIterations); | ||||
|  | ||||
| 		m_body->Draw(); | ||||
|  | ||||
| 		if (m_bodyDragger->IsDragging()) | ||||
| 		{ | ||||
| 			b3Vec3 pA = m_bodyDragger->GetPointA(); | ||||
| 			b3Vec3 pB = m_bodyDragger->GetPointB(); | ||||
|  | ||||
| 			g_draw->DrawPoint(pA, 2.0f, b3Color_green); | ||||
|  | ||||
| 			g_draw->DrawPoint(pB, 2.0f, b3Color_green); | ||||
|  | ||||
| 			g_draw->DrawSegment(pA, pB, b3Color_white); | ||||
| 		} | ||||
|  | ||||
| 		extern u32 b3_softBodySolverIterations; | ||||
| 		g_draw->DrawString(b3Color_white, "Iterations = %d", b3_softBodySolverIterations); | ||||
|  | ||||
| 		float32 E = m_body->GetEnergy(); | ||||
| 		g_draw->DrawString(b3Color_white, "E = %f", E); | ||||
| 	} | ||||
|  | ||||
| 	void MouseMove(const b3Ray3& pw) | ||||
| 	{ | ||||
| 		Test::MouseMove(pw); | ||||
| 	} | ||||
|  | ||||
| 	void MouseLeftDown(const b3Ray3& pw) | ||||
| 	{ | ||||
| 		Test::MouseLeftDown(pw); | ||||
|  | ||||
| 		if (m_bodyDragger->IsDragging() == false) | ||||
| 		{ | ||||
| 			m_bodyDragger->StartDragging(); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	void MouseLeftUp(const b3Ray3& pw) | ||||
| 	{ | ||||
| 		Test::MouseLeftUp(pw); | ||||
|  | ||||
| 		if (m_bodyDragger->IsDragging() == true) | ||||
| 		{ | ||||
| 			m_bodyDragger->StopDragging(); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	static Test* Create() | ||||
| 	{ | ||||
| 		return new SoftBody(); | ||||
| 	} | ||||
|  | ||||
| 	b3QSoftBodyMesh m_mesh; | ||||
| 	 | ||||
| 	b3SoftBody* m_body; | ||||
| 	b3SoftBodyDragger* m_bodyDragger; | ||||
| 	 | ||||
| 	b3QHull m_groundHull; | ||||
| }; | ||||
|  | ||||
| #endif | ||||
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