rewrite profiler
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@ -20,64 +20,94 @@
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#define PROFILER_H
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#include <bounce/common/math/math.h>
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#include <bounce/common/time.h>
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#include <bounce/common/template/queue.h>
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#include <bounce/common/template/array.h>
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enum ProfileType
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// This defines the maximum number of profiler events that can be
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// queued per frame until the function Profiler::Flush is called.
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#define MAX_PROFILER_EVENTS 256
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class ProfilerListener;
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// A time-stamped profiler event.
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struct ProfilerEvent
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{
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e_begin,
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e_end
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};
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void ProfileBeginEvents();
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void ProfileEvent(i32 tid, i32 pid, const char* name, float64 time, ProfileType type);
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void ProfileEvent(i32 tid, i32 pid, const char* name, float64 elapsed);
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void ProfileEndEvents();
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void ProfileBegin();
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void ProfileEnd();
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struct ProfileRecord
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{
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float64 elapsed;
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float64 maxElapsed;
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i32 tid;
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i32 pid;
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const char* name;
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float64 t0;
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float64 t1;
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ProfilerEvent* parent;
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};
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// A single-threaded event-based profiler.
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class Profiler
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{
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public:
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void Clear()
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Profiler();
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~Profiler();
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// Must be called before profiling.
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void Begin();
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// Must be called after profiling.
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// The function will report all events in this profiler
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// to the given event listener in the correct calling order.
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// This function also flushes the profiler.
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void End(ProfilerListener* listener);
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// Add a profiler event to the queue.
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// Return true if the even has been added to the event queue
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// or false if the queue is full.
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bool PushEvent(const char* name);
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// Remove the top profiler event.
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void PopEvent();
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private:
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b3Time m_time;
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b3BoundedQueue<ProfilerEvent, MAX_PROFILER_EVENTS> m_events;
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ProfilerEvent* m_top;
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};
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// Any implementation of this interface passed to Profiler::End will listen to profile events.
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class ProfilerListener
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{
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public:
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virtual ~ProfilerListener() { }
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// This function is called when profiling has began.
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virtual void BeginEvents() { }
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// This function is called when profiling has ended.
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virtual void EndEvents() { }
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// This function is called when a profiler event begins.
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virtual void BeginEvent(i32 tid, i32 pid, const char* name, float64 time)
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{
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for (u32 i = 0; i < m_records.Count(); ++i)
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{
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m_records[i].elapsed = 0;
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}
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B3_NOT_USED(tid);
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B3_NOT_USED(pid);
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B3_NOT_USED(name);
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B3_NOT_USED(time);
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}
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void Add(const char* name, float64 elapsed)
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// This function is called when a profiler event ends.
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virtual void EndEvent(i32 tid, i32 pid, const char* name, float64 time)
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{
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for (u32 i = 0; i < m_records.Count(); ++i)
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{
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ProfileRecord& r = m_records[i];
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if (r.name == name)
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{
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r.elapsed += elapsed;
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r.maxElapsed = b3Max(r.maxElapsed, r.elapsed);
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return;
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}
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}
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ProfileRecord r;
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r.elapsed = elapsed;
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r.maxElapsed = 0;
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r.name = name;
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m_records.PushBack(r);
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B3_NOT_USED(tid);
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B3_NOT_USED(pid);
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B3_NOT_USED(name);
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B3_NOT_USED(time);
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}
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b3StackArray<ProfileRecord, 256> m_records;
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// This function is called when a profiler event ends.
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// However it supplies the duration of the last begin and end events.
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virtual void Duration(const char* name, float64 duration)
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{
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B3_NOT_USED(name);
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B3_NOT_USED(duration);
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}
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};
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#endif
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