set hull from vertex format
The user can create a convex hull from a vertex format, not directly from a list of vertices. That's interesting because in some 3D engines convex hulls are typically created from a render mesh that might structure a vertex in different ways in the memory.
This commit is contained in:
		| @@ -81,7 +81,7 @@ public: | ||||
| 			m_points[m_count++] = p; | ||||
| 		} | ||||
| 		 | ||||
| 		m_hull.Set(m_points, m_count); | ||||
| 		m_hull.Set(sizeof(b3Vec3), m_points, m_count); | ||||
| 		assert(m_hull.faceCount > 0); | ||||
| 		m_selection = m_hull.GetSupportFace(b3Vec3_z); | ||||
| 	} | ||||
|   | ||||
		Reference in New Issue
	
	Block a user