set hull from vertex format
The user can create a convex hull from a vertex format, not directly from a list of vertices. That's interesting because in some 3D engines convex hulls are typically created from a render mesh that might structure a vertex in different ways in the memory.
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@ -81,7 +81,7 @@ public:
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m_points[m_count++] = p;
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}
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m_hull.Set(m_points, m_count);
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m_hull.Set(sizeof(b3Vec3), m_points, m_count);
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assert(m_hull.faceCount > 0);
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m_selection = m_hull.GetSupportFace(b3Vec3_z);
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}
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