set hull from vertex format
The user can create a convex hull from a vertex format, not directly from a list of vertices. That's interesting because in some 3D engines convex hulls are typically created from a render mesh that might structure a vertex in different ways in the memory.
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		| @@ -85,14 +85,14 @@ public: | ||||
| 	void Step() | ||||
| 	{ | ||||
| 		b3QHull hull1; | ||||
| 		hull1.Set(m_points1, e_count); | ||||
| 		hull1.Set(sizeof(b3Vec3), m_points1, e_count); | ||||
|  | ||||
| 		b3HullShape sA; | ||||
| 		sA.m_hull = &hull1; | ||||
| 		m_shapeA = &sA; | ||||
|  | ||||
| 		b3QHull hull2; | ||||
| 		hull2.Set(m_points2, e_count); | ||||
| 		hull2.Set(sizeof(b3Vec3), m_points2, e_count); | ||||
|  | ||||
| 		b3HullShape sB; | ||||
| 		sB.m_hull = &hull2; | ||||
|   | ||||
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