set hull from vertex format
The user can create a convex hull from a vertex format, not directly from a list of vertices. That's interesting because in some 3D engines convex hulls are typically created from a render mesh that might structure a vertex in different ways in the memory.
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		| @@ -66,7 +66,7 @@ public: | ||||
| 				points[j] = p; | ||||
| 			} | ||||
|  | ||||
| 			hull->Set(points, count); | ||||
| 			hull->Set(sizeof(b3Vec3), points, count); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
|   | ||||
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