set hull from vertex format

The user can create a convex hull from a vertex format, not directly from a list of vertices. That's interesting because in some 3D engines convex hulls are typically created from a render mesh that might structure a vertex in different ways in the memory.
This commit is contained in:
Irlan
2018-09-04 17:52:17 -03:00
parent 4bef8b11d2
commit 6486770fc1
5 changed files with 34 additions and 27 deletions

View File

@ -66,7 +66,7 @@ public:
points[j] = p;
}
hull->Set(points, count);
hull->Set(sizeof(b3Vec3), points, count);
}
{