Removed a large cloth radius. The particle radius should be used to avoid visual artifacts and is a small value in typical situations.

This commit is contained in:
Irlan 2019-04-18 18:51:49 -03:00
parent 2f9abcbe92
commit 695514989e

View File

@ -53,7 +53,7 @@ public:
for (b3Particle* p = m_cloth->GetParticleList().m_head; p; p = p->GetNext()) for (b3Particle* p = m_cloth->GetParticleList().m_head; p; p = p->GetNext())
{ {
p->SetRadius(0.2f); p->SetRadius(0.05f);
p->SetFriction(0.2f); p->SetFriction(0.2f);
} }
@ -67,7 +67,6 @@ public:
b3HullShape tableShape; b3HullShape tableShape;
tableShape.m_hull = &m_tableHull; tableShape.m_hull = &m_tableHull;
tableShape.m_radius = 0.2f;
b3ShapeDef sd; b3ShapeDef sd;
sd.shape = &tableShape; sd.shape = &tableShape;