rename contact areas to contact polygons
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54202454ea
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6dd32061d7
@ -80,7 +80,7 @@ void b3World::DebugDraw() const
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{
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{
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u32 manifoldCount = c->m_manifoldCount;
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u32 manifoldCount = c->m_manifoldCount;
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const b3Manifold* manifolds = c->m_manifolds;
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const b3Manifold* manifolds = c->m_manifolds;
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for (u32 i = 0; i < manifoldCount; ++i)
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for (u32 i = 0; i < manifoldCount; ++i)
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{
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{
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const b3Manifold* m = manifolds + i;
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const b3Manifold* m = manifolds + i;
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@ -98,14 +98,14 @@ void b3World::DebugDraw() const
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b3Vec3 n = wmp->normal;
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b3Vec3 n = wmp->normal;
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b3Vec3 p = wmp->point;
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b3Vec3 p = wmp->point;
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points[j] = p;
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points[j] = p;
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if (flags & b3Draw::e_contactPointsFlag)
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if (flags & b3Draw::e_contactPointsFlag)
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{
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{
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b3_debugDraw->DrawPoint(p, 4.0f, mp->persisting ? b3Color_green : b3Color_red);
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b3_debugDraw->DrawPoint(p, 4.0f, mp->persisting ? b3Color_green : b3Color_red);
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}
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}
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if (flags & b3Draw::e_contactNormalsFlag)
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if (flags & b3Draw::e_contactNormalsFlag)
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{
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{
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b3_debugDraw->DrawSegment(p, p + n, b3Color_white);
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b3_debugDraw->DrawSegment(p, p + n, b3Color_white);
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@ -118,7 +118,7 @@ void b3World::DebugDraw() const
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b3Vec3 n = wm.normal;
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b3Vec3 n = wm.normal;
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t1 = wm.tangent1;
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t1 = wm.tangent1;
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t2 = wm.tangent2;
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t2 = wm.tangent2;
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if (flags & b3Draw::e_contactNormalsFlag)
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if (flags & b3Draw::e_contactNormalsFlag)
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{
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{
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b3_debugDraw->DrawSegment(p, p + n, b3Color_yellow);
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b3_debugDraw->DrawSegment(p, p + n, b3Color_yellow);
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@ -130,9 +130,12 @@ void b3World::DebugDraw() const
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b3_debugDraw->DrawSegment(p, p + t2, b3Color_yellow);
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b3_debugDraw->DrawSegment(p, p + t2, b3Color_yellow);
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}
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}
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if (flags & b3Draw::e_contactPolygonsFlag)
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if (m->pointCount > 2)
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{
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{
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b3_debugDraw->DrawSolidPolygon(wm.normal, points, m->pointCount, b3Color_pink);
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if (flags & b3Draw::e_contactPolygonsFlag)
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{
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b3_debugDraw->DrawSolidPolygon(wm.normal, points, m->pointCount, b3Color_pink);
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}
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}
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}
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}
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}
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}
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}
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@ -169,7 +172,7 @@ void b3World::DrawShape(const b3Transform& xf, const b3Shape* shape) const
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{
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{
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const b3HalfEdge* edge = hull->GetEdge(i);
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const b3HalfEdge* edge = hull->GetEdge(i);
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const b3HalfEdge* twin = hull->GetEdge(i + 1);
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const b3HalfEdge* twin = hull->GetEdge(i + 1);
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b3Vec3 p1 = xf * hull->vertices[edge->origin];
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b3Vec3 p1 = xf * hull->vertices[edge->origin];
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b3Vec3 p2 = xf * hull->vertices[twin->origin];
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b3Vec3 p2 = xf * hull->vertices[twin->origin];
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@ -252,5 +255,5 @@ void b3World::DrawJoint(const b3Joint* joint) const
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void b3World::DrawContact(const b3Contact* c) const
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void b3World::DrawContact(const b3Contact* c) const
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{
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{
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B3_NOT_USED(c);
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B3_NOT_USED(c);
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}
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}
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