add hello world example and edit source tree
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| /* | ||||
| * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
|  | ||||
| #ifndef PROFILER_H | ||||
| #define PROFILER_H | ||||
|  | ||||
| #include <bounce/common/math/math.h> | ||||
| #include <bounce/common/template/array.h> | ||||
|  | ||||
| enum ProfileType | ||||
| { | ||||
| 	e_begin, | ||||
| 	e_end | ||||
| }; | ||||
|  | ||||
| void ProfileBeginEvents(); | ||||
|  | ||||
| void ProfileEvent(i32 tid, i32 pid, const char* name, float64 time, ProfileType type); | ||||
| void ProfileEvent(i32 tid, i32 pid, const char* name, float64 elapsed); | ||||
|  | ||||
| void ProfileEndEvents(); | ||||
|  | ||||
| void ProfileBegin(); | ||||
| void ProfileEnd(); | ||||
|  | ||||
| struct ProfileRecord | ||||
| { | ||||
| 	float64 elapsed; | ||||
| 	float64 maxElapsed; | ||||
| 	const char* name; | ||||
| }; | ||||
|  | ||||
| class Profiler | ||||
| { | ||||
| public: | ||||
| 	void Clear() | ||||
| 	{ | ||||
| 		for (u32 i = 0; i < m_records.Count(); ++i) | ||||
| 		{ | ||||
| 			m_records[i].elapsed = 0; | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	void Add(const char* name, float64 elapsed) | ||||
| 	{ | ||||
| 		for (u32 i = 0; i < m_records.Count(); ++i) | ||||
| 		{ | ||||
| 			ProfileRecord& r = m_records[i]; | ||||
| 			if (r.name == name) | ||||
| 			{ | ||||
| 				r.elapsed += elapsed; | ||||
| 				r.maxElapsed = b3Max(r.maxElapsed, r.elapsed); | ||||
| 				return; | ||||
| 			} | ||||
| 		} | ||||
|  | ||||
| 		ProfileRecord r; | ||||
| 		r.elapsed = elapsed; | ||||
| 		r.maxElapsed = 0; | ||||
| 		r.name = name; | ||||
|  | ||||
| 		m_records.PushBack(r); | ||||
| 	} | ||||
|  | ||||
| 	b3StackArray<ProfileRecord, 256> m_records; | ||||
| }; | ||||
|  | ||||
| #endif | ||||
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