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| /* | ||||
| * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
|  | ||||
| #ifndef CLUSTER_H | ||||
| #define CLUSTER_H | ||||
|  | ||||
| #include <bounce/dynamics/contacts/contact_cluster.h> | ||||
|  | ||||
| extern DebugDraw* g_debugDraw; | ||||
| extern Camera g_camera; | ||||
|  | ||||
| class Cluster : public Test | ||||
| { | ||||
| public: | ||||
| 	Cluster() | ||||
| 	{ | ||||
| 		g_camera.m_zoom = 10.0f; | ||||
|  | ||||
| 		// Initialize observations | ||||
| 		b3StackArray<b3Observation, 256> tempObservations; | ||||
| 		tempObservations.Resize(90); | ||||
| 		for (u32 i = 0; i < tempObservations.Count(); ++i) | ||||
| 		{ | ||||
| 			float32 x = RandomFloat(-1.0f, 1.0f); | ||||
| 			float32 y = RandomFloat(-1.0f, 1.0f); | ||||
| 			float32 z = RandomFloat(-1.0f, 1.0f); | ||||
| 			 | ||||
| 			tempObservations[i].point.Set(x, y, z); | ||||
| 			tempObservations[i].point = b3Normalize(tempObservations[i].point); | ||||
| 			tempObservations[i].cluster = 0xFFFFFFFF; | ||||
| 		} | ||||
| 		 | ||||
| 		// Initialize clusters | ||||
| 		b3StackArray<b3Cluster, 3> tempClusters; | ||||
| 		b3InitializeClusters(tempClusters, tempObservations); | ||||
|  | ||||
| 		// Clusterize | ||||
| 		b3Clusterize(m_clusters, m_observs, tempClusters, tempObservations); | ||||
|  | ||||
| 		for (u32 i = 0; i < m_clusters.Count(); ++i) | ||||
| 		{ | ||||
| 			m_colors[i] = b3Color(RandomFloat(0.0f, 1.0f), RandomFloat(0.0f, 1.0f), RandomFloat(0.0f, 1.0f)); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	void Step() | ||||
| 	{ | ||||
| 		for (u32 i = 0; i < m_clusters.Count(); ++i) | ||||
| 		{ | ||||
| 			g_debugDraw->DrawSegment(b3Vec3(0, 0, 0), m_clusters[i].centroid, b3Color(1, 1, 1)); | ||||
| 			g_debugDraw->DrawPoint(m_clusters[i].centroid, 4.0f, m_colors[i]); | ||||
|  | ||||
| 			for (u32 j = 0; j < m_observs.Count(); ++j) | ||||
| 			{ | ||||
| 				b3Observation obs = m_observs[j]; | ||||
| 				if (obs.cluster == i) | ||||
| 				{ | ||||
| 					g_debugDraw->DrawPoint(obs.point, 4.0f, m_colors[i]); | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	static Test* Create() | ||||
| 	{ | ||||
| 		return new Cluster(); | ||||
| 	} | ||||
|  | ||||
| 	b3StackArray<b3Observation, 256> m_observs; | ||||
| 	b3StackArray<b3Cluster, 3> m_clusters; | ||||
| 	b3Color m_colors[3]; | ||||
| }; | ||||
|  | ||||
| #endif | ||||
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