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								examples/testbed/tests/collide_test.h
									
									
									
									
									
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							| @@ -0,0 +1,118 @@ | ||||
| /* | ||||
| * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
|  | ||||
| #ifndef COLLIDE_H | ||||
| #define COLLIDE_H | ||||
|  | ||||
| extern DebugDraw* g_debugDraw; | ||||
| extern Camera g_camera; | ||||
| extern Settings g_settings; | ||||
|  | ||||
| class Collide : public Test | ||||
| { | ||||
| public: | ||||
| 	Collide() | ||||
| 	{ | ||||
| 		g_camera.m_zoom = 25.0f; | ||||
| 	} | ||||
|  | ||||
| 	void Step() | ||||
| 	{ | ||||
| 		b3ConvexCache cache; | ||||
| 		cache.simplexCache.count = 0; | ||||
| 		cache.featureCache.m_featurePair.state = b3SATCacheType::e_empty; | ||||
|  | ||||
| 		b3Manifold manifold; | ||||
| 		manifold.GuessImpulses(); | ||||
|  | ||||
| 		b3CollideShapeAndShape(manifold, m_xfA, m_shapeA, m_xfB, m_shapeB, &cache); | ||||
|  | ||||
| 		b3WorldManifold wm; | ||||
| 		wm.Initialize(&manifold, m_xfA, m_shapeA->m_radius, m_xfB, m_shapeB->m_radius); | ||||
| 		 | ||||
| 		for (u32 i = 0; i < wm.pointCount; ++i) | ||||
| 		{ | ||||
| 			b3WorldManifoldPoint* wmp = wm.points + i; | ||||
| 			b3Vec3 pw = wmp->point; | ||||
| 			b3Vec2 ps = g_camera.ConvertWorldToScreen(pw); | ||||
| 			 | ||||
| 			g_debugDraw->DrawPoint(pw, 4.0f, b3Color(0.0f, 1.0f, 0.0f)); | ||||
| 			g_debugDraw->DrawSegment(pw, pw + wmp->normal, b3Color(1.0f, 1.0f, 1.0f)); | ||||
| 		} | ||||
|  | ||||
| 		if (wm.pointCount > 0) | ||||
| 		{ | ||||
| 			g_debugDraw->DrawPoint(wm.center, 4.0f, b3Color(1.0f, 1.0f, 0.0f)); | ||||
| 			g_debugDraw->DrawSegment(wm.center, wm.center + wm.normal, b3Color(1.0f, 1.0f, 0.0f)); | ||||
| 			g_debugDraw->DrawSegment(wm.center, wm.center + wm.tangent1, b3Color(1.0f, 1.0f, 0.0f)); | ||||
| 			g_debugDraw->DrawSegment(wm.center, wm.center + wm.tangent2, b3Color(1.0f, 1.0f, 0.0f)); | ||||
| 		} | ||||
| 		 | ||||
| 		m_world.DrawShape(m_xfA, m_shapeA); | ||||
| 		m_world.DrawShape(m_xfB, m_shapeB); | ||||
| 	} | ||||
|  | ||||
| 	virtual void KeyDown(int key) | ||||
| 	{ | ||||
| 		if (key == GLFW_KEY_LEFT) | ||||
| 		{ | ||||
| 			m_xfB.position.x -= 0.05f; | ||||
| 		} | ||||
|  | ||||
| 		if (key == GLFW_KEY_RIGHT) | ||||
| 		{ | ||||
| 			m_xfB.position.x += 0.05f; | ||||
| 		} | ||||
| 		 | ||||
| 		if (key == GLFW_KEY_UP) | ||||
| 		{ | ||||
| 			m_xfB.position.y += 0.05f; | ||||
| 		} | ||||
| 		 | ||||
| 		if (key == GLFW_KEY_DOWN) | ||||
| 		{ | ||||
| 			m_xfB.position.y -= 0.05f; | ||||
| 		} | ||||
|  | ||||
| 		if (key == GLFW_KEY_X) | ||||
| 		{ | ||||
| 			b3Quat qx(b3Vec3(1.0f, 0.0f, 0.0f), 0.05f * B3_PI); | ||||
| 			b3Mat33 xfx = b3ConvertQuatToRot(qx); | ||||
|  | ||||
| 			m_xfB.rotation = m_xfB.rotation * xfx; | ||||
| 		} | ||||
|  | ||||
| 		if (key == GLFW_KEY_Y) | ||||
| 		{ | ||||
| 			b3Quat qy(b3Vec3(0.0f, 1.0f, 0.0f), 0.05f * B3_PI); | ||||
| 			b3Mat33 xfy = b3ConvertQuatToRot(qy); | ||||
|  | ||||
| 			m_xfB.rotation = m_xfB.rotation * xfy; | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	b3Shape* m_shapeA; | ||||
| 	b3Transform m_xfA; | ||||
| 	 | ||||
| 	b3Shape* m_shapeB; | ||||
| 	b3Transform m_xfB; | ||||
| 	 | ||||
| 	b3SimplexCache m_cache; | ||||
| }; | ||||
|  | ||||
| #endif | ||||
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