add hello world example and edit source tree
This commit is contained in:
		
							
								
								
									
										114
									
								
								examples/testbed/tests/jenga.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										114
									
								
								examples/testbed/tests/jenga.h
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,114 @@ | ||||
| /* | ||||
| * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
|  | ||||
| #ifndef JENGA_H | ||||
| #define JENGA_H | ||||
|  | ||||
| class Jenga : public Test | ||||
| { | ||||
| public: | ||||
| 	enum | ||||
| 	{ | ||||
| 		e_layerCount = 20, | ||||
| 		e_depthCount = 3, | ||||
| 	}; | ||||
|  | ||||
| 	Jenga() | ||||
| 	{ | ||||
| 		g_camera.m_center.Set(2.0f, -2.0f, 0.0f); | ||||
| 		g_camera.m_zoom = 60.0f; | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bd; | ||||
| 			b3Body* body = m_world.CreateBody(bd); | ||||
|  | ||||
| 			b3HullShape hs; | ||||
| 			hs.m_hull = &m_groundHull; | ||||
|  | ||||
| 			b3ShapeDef sd; | ||||
| 			sd.shape = &hs; | ||||
|  | ||||
| 			body->CreateShape(sd); | ||||
| 		} | ||||
|  | ||||
| 		b3Vec3 boxScale; | ||||
| 		boxScale.Set(1.0f, 0.5f, 3.0f); | ||||
|  | ||||
| 		float32 y = 2.0f; | ||||
|  | ||||
| 		for (u32 i = 0; i < e_layerCount / 2; ++i) | ||||
| 		{ | ||||
| 			for (u32 j = 0; j < e_depthCount; ++j) | ||||
| 			{ | ||||
| 				b3BodyDef bd; | ||||
| 				bd.type = b3BodyType::e_dynamicBody; | ||||
|  | ||||
| 				bd.position.x = 2.0f * float32(j) * boxScale.x; | ||||
| 				bd.position.y = y; | ||||
| 				bd.position.z = 0.0f; | ||||
| 				 | ||||
| 				b3Body* body = m_world.CreateBody(bd); | ||||
|  | ||||
| 				b3HullShape hs; | ||||
| 				hs.m_hull = &m_plankHull; | ||||
|  | ||||
| 				b3ShapeDef sd; | ||||
| 				sd.shape = &hs; | ||||
| 				sd.density = 0.1f; | ||||
| 				sd.friction = 0.1f; | ||||
|  | ||||
| 				body->CreateShape(sd); | ||||
| 			} | ||||
|  | ||||
| 			y += 2.05f * boxScale.y; | ||||
|  | ||||
| 			for (u32 j = 0; j < e_depthCount; ++j) | ||||
| 			{ | ||||
| 				b3BodyDef bd; | ||||
| 				bd.type = b3BodyType::e_dynamicBody; | ||||
|  | ||||
| 				bd.orientation.Set(b3Vec3(0.0f, 1.0f, 0.0f), 0.5f * B3_PI); | ||||
|  | ||||
| 				bd.position.x = 2.0f * boxScale.x; | ||||
| 				bd.position.y = y; | ||||
| 				bd.position.z = -2.0f * boxScale.x + 2.0f * float32(j) * boxScale.x; | ||||
| 				 | ||||
| 				b3Body* body = m_world.CreateBody(bd); | ||||
|  | ||||
| 				b3HullShape hs; | ||||
| 				hs.m_hull = &m_plankHull; | ||||
|  | ||||
| 				b3ShapeDef sd; | ||||
| 				sd.shape = &hs; | ||||
| 				sd.density = 0.1f; | ||||
| 				sd.friction = 0.3f; | ||||
|  | ||||
| 				body->CreateShape(sd); | ||||
| 			} | ||||
|  | ||||
| 			y += 2.05f * boxScale.y; | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	static Test* Create() | ||||
| 	{ | ||||
| 		return new Jenga(); | ||||
| 	} | ||||
| }; | ||||
|  | ||||
| #endif | ||||
		Reference in New Issue
	
	Block a user