add hello world example and edit source tree
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examples/testbed/tests/multiple_shapes.h
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121
examples/testbed/tests/multiple_shapes.h
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/*
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* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef MULTIPLE_SHAPES_H
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#define MULTIPLE_SHAPES_H
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class MultipleShapes : public Test
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{
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public:
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MultipleShapes()
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{
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g_camera.m_center.Set(2.0f, -2.0f, 0.0f);
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g_camera.m_zoom = 50.0f;
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g_settings.drawCenterOfMasses = true;
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{
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b3BodyDef bd;
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b3Body* body = m_world.CreateBody(bd);
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b3HullShape hs;
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hs.m_hull = &m_groundHull;
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b3ShapeDef sd;
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sd.shape = &hs;
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body->CreateShape(sd);
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}
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{
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b3Transform xf;
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xf.SetIdentity();
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xf.position.Set(-5.0f, 10.0f, 0.0f);
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m_box1.SetTransform(xf);
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}
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{
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b3Transform xf;
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xf.SetIdentity();
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xf.position.Set(5.0f, 10.0f, 0.0f);
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m_box2.SetTransform(xf);
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}
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{
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b3Transform xf;
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xf.SetIdentity();
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xf.position.Set(0.0f, 2.0f, 0.0f);
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m_box3.SetTransform(xf);
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}
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{
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b3Transform xf;
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xf.SetIdentity();
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xf.position.Set(0.0f, 6.0f, 0.0f);
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m_box4.SetTransform(xf);
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}
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{
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b3Transform xf;
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xf.SetIdentity();
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xf.position.Set(0.0f, 10.0f, 0.0f);
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m_box5.SetTransform(xf);
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}
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{
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b3BodyDef bd;
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bd.type = e_dynamicBody;
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bd.angularVelocity.Set(0.0f, B3_PI, 0.0f);
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b3Body* body = m_world.CreateBody(bd);
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b3HullShape hs;
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b3ShapeDef sd;
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sd.shape = &hs;
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sd.density = 0.1f;
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hs.m_hull = &m_box1;
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body->CreateShape(sd);
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hs.m_hull = &m_box2;
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body->CreateShape(sd);
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hs.m_hull = &m_box3;
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body->CreateShape(sd);
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hs.m_hull = &m_box4;
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body->CreateShape(sd);
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hs.m_hull = &m_box5;
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body->CreateShape(sd);
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}
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}
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static Test* Create()
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{
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return new MultipleShapes();
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}
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b3BoxHull m_box1;
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b3BoxHull m_box2;
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b3BoxHull m_box3;
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b3BoxHull m_box4;
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b3BoxHull m_box5;
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};
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#endif
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