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| /* | ||||
| * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
|  | ||||
| #ifndef SHAPE_STACK_H | ||||
| #define SHAPE_STACK_H | ||||
|  | ||||
| class ShapeStack : public Test | ||||
| { | ||||
| public: | ||||
| 	ShapeStack() | ||||
| 	{ | ||||
| 		{ | ||||
| 			b3BodyDef bd; | ||||
| 			b3Body* ground = m_world.CreateBody(bd); | ||||
|  | ||||
| 			b3MeshShape ms; | ||||
| 			ms.m_mesh = m_meshes + e_gridMesh; | ||||
| 			 | ||||
| 			b3ShapeDef sd; | ||||
| 			sd.shape = &ms; | ||||
| 			 | ||||
| 			ground->CreateShape(sd); | ||||
| 		} | ||||
|  | ||||
|  | ||||
| 		for (float32 y = 2.5f; y < 20.0f; y += 2.5f) | ||||
| 		{ | ||||
| 			b3BodyDef bd; | ||||
| 			bd.type = b3BodyType::e_dynamicBody; | ||||
| 			bd.position.Set(-10.0f, y, 0.0f); | ||||
|  | ||||
| 			b3Body* body = m_world.CreateBody(bd); | ||||
|  | ||||
| 			b3SphereShape sphere; | ||||
| 			sphere.m_center.SetZero(); | ||||
| 			sphere.m_radius = 1.0f; | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.shape = &sphere; | ||||
| 			sdef.density = 1.0f; | ||||
| 			sdef.friction = 0.3f; | ||||
| 			 | ||||
| 			body->CreateShape(sdef); | ||||
| 		} | ||||
|  | ||||
| 		for (float32 y = 2.5f; y < 20.0f; y += 2.5f) | ||||
| 		{ | ||||
| 			b3BodyDef bd; | ||||
| 			bd.type = b3BodyType::e_dynamicBody; | ||||
| 			bd.position.Set(0.0f, y, 0.0f); | ||||
| 			bd.orientation = b3Quat(b3Vec3(0.0f, 0.0f, 1.0f), 0.5f * B3_PI); | ||||
|  | ||||
| 			b3Body* body = m_world.CreateBody(bd); | ||||
|  | ||||
| 			b3CapsuleShape capsule; | ||||
| 			capsule.m_centers[0].Set(0.0f, -1.0f, 0.0f); | ||||
| 			capsule.m_centers[1].Set(0.0f, 1.0f, 0.0f); | ||||
| 			capsule.m_radius = 1.0f; | ||||
|  | ||||
| 			b3ShapeDef sd; | ||||
| 			sd.shape = &capsule; | ||||
| 			sd.density = 1.0f; | ||||
| 			sd.friction = 0.3f; | ||||
| 			 | ||||
| 			body->CreateShape(sd); | ||||
| 		} | ||||
| 		 | ||||
| 		for (float32 y = 2.5f; y < 20.0f; y += 2.5f) | ||||
| 		{ | ||||
| 			b3BodyDef bd; | ||||
| 			bd.type = b3BodyType::e_dynamicBody; | ||||
| 			bd.position.Set(10.0f, y, 0.0f); | ||||
| 			b3Body* body = m_world.CreateBody(bd); | ||||
|  | ||||
| 			b3HullShape hull; | ||||
| 			hull.m_hull = &m_boxHull; | ||||
| 			 | ||||
| 			b3ShapeDef sd; | ||||
| 			sd.shape = &hull; | ||||
| 			sd.density = 1.0f; | ||||
| 			sd.friction = 0.3f; | ||||
| 			 | ||||
| 			body->CreateShape(sd); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	static Test* Create() | ||||
| 	{ | ||||
| 		return new ShapeStack(); | ||||
| 	} | ||||
| }; | ||||
|  | ||||
| #endif | ||||
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