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							| @@ -0,0 +1,191 @@ | ||||
| /* | ||||
| * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
|  | ||||
| #ifndef SPRING_H | ||||
| #define SPRING_H | ||||
|  | ||||
| class Spring : public Test | ||||
| { | ||||
| public: | ||||
| 	Spring() | ||||
| 	{ | ||||
| 		{ | ||||
| 			b3BodyDef bd; | ||||
| 			b3Body* ground = m_world.CreateBody(bd); | ||||
|  | ||||
| 			b3HullShape hs; | ||||
| 			hs.m_hull = &m_groundHull; | ||||
|  | ||||
| 			b3ShapeDef sd; | ||||
| 			sd.shape = &hs; | ||||
| 			 | ||||
| 			ground->CreateShape(sd); | ||||
| 		} | ||||
| 		 | ||||
| 		// Car frame shape | ||||
| 		{ | ||||
| 			b3Transform xf; | ||||
| 			xf.SetIdentity(); | ||||
| 			xf.rotation = b3Diagonal(2.0f, 0.5f, 5.0f); | ||||
|  | ||||
| 			m_frameHull.SetTransform(xf); | ||||
| 		} | ||||
|  | ||||
| 		b3HullShape box; | ||||
| 		box.m_hull = &m_frameHull; | ||||
|  | ||||
| 		// Wheel shape | ||||
| 		b3SphereShape sphere; | ||||
| 		sphere.m_center.SetZero(); | ||||
| 		sphere.m_radius = 1.0f; | ||||
|  | ||||
| 		// Car frame | ||||
| 		b3Body* frame; | ||||
| 		{ | ||||
| 			b3BodyDef bdef; | ||||
| 			bdef.type = e_dynamicBody; | ||||
| 			bdef.position.Set(0.0f, 10.0f, 0.0f); | ||||
| 			 | ||||
| 			frame = m_world.CreateBody(bdef); | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.density = 1.0f; | ||||
| 			sdef.friction = 0.3f; | ||||
| 			sdef.shape = &box; | ||||
| 			 | ||||
| 			frame->CreateShape(sdef); | ||||
| 		} | ||||
| 		 | ||||
| 		b3Body* wheelLF; | ||||
| 		{ | ||||
| 			b3BodyDef bdef; | ||||
| 			bdef.type = e_dynamicBody; | ||||
| 			bdef.position.Set(-1.0f, 7.0f, -4.5f); | ||||
| 			bdef.fixedRotationY = true; | ||||
|  | ||||
| 			wheelLF = m_world.CreateBody(bdef); | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.shape = &sphere; | ||||
| 			sdef.density = 1.0f; | ||||
| 			sdef.friction = 1.0f; | ||||
| 			 | ||||
| 			wheelLF->CreateShape(sdef); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3SpringJointDef def; | ||||
| 			def.Initialize(frame, wheelLF, b3Vec3(-1.0f, 9.0f, -4.5), b3Vec3(-1.0f, 9.0f, -4.5f)); | ||||
| 			def.collideLinked = true; | ||||
| 			def.dampingRatio = 0.5f; | ||||
| 			def.frequencyHz = 4.0f; | ||||
| 			 | ||||
| 			m_world.CreateJoint(def); | ||||
| 		} | ||||
|  | ||||
| 		b3Body* wheelRF; | ||||
| 		{ | ||||
| 			b3BodyDef bdef; | ||||
| 			bdef.type = e_dynamicBody; | ||||
| 			bdef.position.Set(1.0f, 7.0, -4.5f); | ||||
| 			bdef.fixedRotationY = true; | ||||
|  | ||||
| 			wheelRF = m_world.CreateBody(bdef); | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.density = 1.0f; | ||||
| 			sdef.friction = 1.0f; | ||||
| 			sdef.shape = &sphere; | ||||
| 			 | ||||
| 			wheelRF->CreateShape(sdef); | ||||
| 		} | ||||
| 		 | ||||
| 		{ | ||||
| 			b3SpringJointDef def; | ||||
| 			def.Initialize(frame, wheelRF, b3Vec3(1.0f, 9.0, -4.5), b3Vec3(1.0f, 9.0, -4.5f)); | ||||
| 			def.collideLinked = true; | ||||
| 			def.dampingRatio = 0.5f; | ||||
| 			def.frequencyHz = 4.0f; | ||||
|  | ||||
| 			m_world.CreateJoint(def); | ||||
| 		} | ||||
| 		 | ||||
| 		b3Body* wheelLB; | ||||
| 		{ | ||||
| 			b3BodyDef bdef; | ||||
| 			bdef.type = e_dynamicBody; | ||||
| 			bdef.position.Set(-1.0f, 7.0f, 4.5f); | ||||
| 			bdef.fixedRotationY = true; | ||||
|  | ||||
| 			wheelLB = m_world.CreateBody(bdef); | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.shape = &sphere; | ||||
| 			sdef.density = 1.0f; | ||||
| 			sdef.friction = 1.0f; | ||||
|  | ||||
| 			wheelLB->CreateShape(sdef); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3SpringJointDef def; | ||||
| 			def.Initialize(frame, wheelLB, b3Vec3(-1.0f, 9.0f, 4.5f), b3Vec3(-1.0f, 9.0f, 4.5f)); | ||||
| 			def.collideLinked = true; | ||||
| 			def.dampingRatio = 0.8f; | ||||
| 			def.frequencyHz = 4.0f; | ||||
|  | ||||
| 			m_world.CreateJoint(def); | ||||
| 		} | ||||
|  | ||||
| 		b3Body* wheelRB; | ||||
| 		{ | ||||
| 			b3BodyDef bdef; | ||||
| 			bdef.type = e_dynamicBody; | ||||
| 			bdef.position.Set(1.0f, 7.0f, 4.5f); | ||||
| 			bdef.fixedRotationY = true; | ||||
|  | ||||
| 			wheelRB = m_world.CreateBody(bdef); | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.density = 1.0f; | ||||
| 			sdef.friction = 1.0f; | ||||
| 			sdef.shape = &sphere; | ||||
|  | ||||
| 			wheelRB->CreateShape(sdef); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3SpringJointDef def; | ||||
| 			def.Initialize(frame, wheelRB, b3Vec3(1.0f, 9.0f, 4.5f), b3Vec3(1.0f, 9.0f, 4.5f)); | ||||
| 			def.collideLinked = true; | ||||
| 			def.frequencyHz = 4.0f; | ||||
| 			def.dampingRatio = 0.8f; | ||||
|  | ||||
| 			m_world.CreateJoint(def); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	static Test* Create() | ||||
| 	{ | ||||
| 		return new Spring(); | ||||
| 	} | ||||
|  | ||||
| 	b3BoxHull m_frameHull; | ||||
| }; | ||||
|  | ||||
| #endif | ||||
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