add hello world example and edit source tree
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examples/testbed/tests/spring.h
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191
examples/testbed/tests/spring.h
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/*
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* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SPRING_H
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#define SPRING_H
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class Spring : public Test
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{
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public:
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Spring()
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{
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{
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b3BodyDef bd;
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b3Body* ground = m_world.CreateBody(bd);
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b3HullShape hs;
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hs.m_hull = &m_groundHull;
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b3ShapeDef sd;
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sd.shape = &hs;
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ground->CreateShape(sd);
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}
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// Car frame shape
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{
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b3Transform xf;
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xf.SetIdentity();
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xf.rotation = b3Diagonal(2.0f, 0.5f, 5.0f);
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m_frameHull.SetTransform(xf);
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}
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b3HullShape box;
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box.m_hull = &m_frameHull;
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// Wheel shape
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b3SphereShape sphere;
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sphere.m_center.SetZero();
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sphere.m_radius = 1.0f;
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// Car frame
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b3Body* frame;
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{
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b3BodyDef bdef;
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bdef.type = e_dynamicBody;
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bdef.position.Set(0.0f, 10.0f, 0.0f);
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frame = m_world.CreateBody(bdef);
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b3ShapeDef sdef;
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sdef.density = 1.0f;
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sdef.friction = 0.3f;
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sdef.shape = &box;
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frame->CreateShape(sdef);
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}
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b3Body* wheelLF;
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{
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b3BodyDef bdef;
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bdef.type = e_dynamicBody;
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bdef.position.Set(-1.0f, 7.0f, -4.5f);
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bdef.fixedRotationY = true;
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wheelLF = m_world.CreateBody(bdef);
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b3ShapeDef sdef;
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sdef.shape = &sphere;
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sdef.density = 1.0f;
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sdef.friction = 1.0f;
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wheelLF->CreateShape(sdef);
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}
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{
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b3SpringJointDef def;
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def.Initialize(frame, wheelLF, b3Vec3(-1.0f, 9.0f, -4.5), b3Vec3(-1.0f, 9.0f, -4.5f));
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def.collideLinked = true;
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def.dampingRatio = 0.5f;
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def.frequencyHz = 4.0f;
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m_world.CreateJoint(def);
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}
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b3Body* wheelRF;
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{
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b3BodyDef bdef;
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bdef.type = e_dynamicBody;
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bdef.position.Set(1.0f, 7.0, -4.5f);
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bdef.fixedRotationY = true;
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wheelRF = m_world.CreateBody(bdef);
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b3ShapeDef sdef;
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sdef.density = 1.0f;
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sdef.friction = 1.0f;
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sdef.shape = &sphere;
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wheelRF->CreateShape(sdef);
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}
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{
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b3SpringJointDef def;
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def.Initialize(frame, wheelRF, b3Vec3(1.0f, 9.0, -4.5), b3Vec3(1.0f, 9.0, -4.5f));
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def.collideLinked = true;
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def.dampingRatio = 0.5f;
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def.frequencyHz = 4.0f;
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m_world.CreateJoint(def);
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}
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b3Body* wheelLB;
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{
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b3BodyDef bdef;
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bdef.type = e_dynamicBody;
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bdef.position.Set(-1.0f, 7.0f, 4.5f);
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bdef.fixedRotationY = true;
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wheelLB = m_world.CreateBody(bdef);
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b3ShapeDef sdef;
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sdef.shape = &sphere;
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sdef.density = 1.0f;
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sdef.friction = 1.0f;
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wheelLB->CreateShape(sdef);
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}
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{
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b3SpringJointDef def;
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def.Initialize(frame, wheelLB, b3Vec3(-1.0f, 9.0f, 4.5f), b3Vec3(-1.0f, 9.0f, 4.5f));
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def.collideLinked = true;
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def.dampingRatio = 0.8f;
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def.frequencyHz = 4.0f;
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m_world.CreateJoint(def);
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}
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b3Body* wheelRB;
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{
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b3BodyDef bdef;
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bdef.type = e_dynamicBody;
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bdef.position.Set(1.0f, 7.0f, 4.5f);
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bdef.fixedRotationY = true;
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wheelRB = m_world.CreateBody(bdef);
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b3ShapeDef sdef;
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sdef.density = 1.0f;
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sdef.friction = 1.0f;
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sdef.shape = &sphere;
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wheelRB->CreateShape(sdef);
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}
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{
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b3SpringJointDef def;
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def.Initialize(frame, wheelRB, b3Vec3(1.0f, 9.0f, 4.5f), b3Vec3(1.0f, 9.0f, 4.5f));
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def.collideLinked = true;
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def.frequencyHz = 4.0f;
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def.dampingRatio = 0.8f;
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m_world.CreateJoint(def);
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}
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}
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static Test* Create()
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{
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return new Spring();
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}
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b3BoxHull m_frameHull;
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};
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#endif
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