add hello world example and edit source tree
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examples/testbed/tests/thin.h
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95
examples/testbed/tests/thin.h
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/*
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* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef THIN_H
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#define THIN_H
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class Thin : public Test
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{
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public:
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enum
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{
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e_rowCount = 1,
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e_columnCount = 10,
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e_depthCount = 1
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};
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Thin()
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{
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g_camera.m_center.Set(2.5f, -2.0f, 5.5f);
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g_camera.m_zoom = 40.0f;
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{
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b3BodyDef bdef;
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bdef.type = b3BodyType::e_staticBody;
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b3Body* body = m_world.CreateBody(bdef);
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b3HullShape hs;
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hs.m_hull = &m_groundHull;
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b3ShapeDef sdef;
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sdef.shape = &hs;
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sdef.friction = 1.0f;
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b3Shape* shape = body->CreateShape(sdef);
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}
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b3Vec3 stackOrigin;
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stackOrigin.Set(0.0f, 4.05f, 0.0f);
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b3Vec3 boxScale;
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boxScale.Set(4.05f, 2.05f, 4.05f);
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for (u32 i = 0; i < e_rowCount; ++i)
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{
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for (u32 j = 0; j < e_columnCount; ++j)
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{
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for (u32 k = 0; k < e_depthCount; ++k)
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{
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b3BodyDef bdef;
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bdef.type = b3BodyType::e_dynamicBody;
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bdef.position.x = float32(i) * boxScale.x;
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bdef.position.y = 1.5f * float32(j) * boxScale.y;
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bdef.position.z = float32(k) * boxScale.z;
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bdef.position += stackOrigin;
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b3Body* body = m_world.CreateBody(bdef);
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b3HullShape hs;
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hs.m_hull = &m_thinHull;
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b3ShapeDef sdef;
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sdef.shape = &hs;
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sdef.density = 0.5f;
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sdef.friction = 0.2f;
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body->CreateShape(sdef);
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}
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}
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}
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}
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static Test* Create()
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{
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return new Thin();
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}
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};
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#endif
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