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								examples/testbed/tests/varying_friction.h
									
									
									
									
									
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								examples/testbed/tests/varying_friction.h
									
									
									
									
									
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							| @@ -0,0 +1,165 @@ | ||||
| /* | ||||
| * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
|  | ||||
| #ifndef VARYING_FRICTION_H | ||||
| #define VARYING_FRICTION_H | ||||
|  | ||||
| class VaryingFriction : public Test | ||||
| { | ||||
| public: | ||||
| 	VaryingFriction() | ||||
| 	{ | ||||
| 		g_camera.m_zoom = 200.0f; | ||||
| 		g_camera.m_q = b3Quat(b3Vec3(1.0f, 0.0f, 0.0f), -0.1f * B3_PI); | ||||
| 		g_camera.m_q = b3Quat(b3Vec3(0.0f, 1.0f, 0.0f), -0.1f * B3_PI) * g_camera.m_q; | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bdef;	 | ||||
| 			b3Body* ground = m_world.CreateBody(bdef); | ||||
|  | ||||
| 			b3HullShape hs; | ||||
| 			hs.m_hull = &m_groundHull; | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.shape = &hs; | ||||
| 			ground->CreateShape(sdef); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bdef; | ||||
| 			bdef.position.Set(-20.0f, 20.0f, 0.0f); | ||||
| 			bdef.orientation = b3Quat(b3Vec3(0.0f, 0.0f, 1.0f), -0.1f * B3_PI); | ||||
|  | ||||
| 			b3Body* ramp = m_world.CreateBody(bdef); | ||||
|  | ||||
| 			b3HullShape hs; | ||||
| 			hs.m_hull = &m_rampHull; | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.shape = &hs; | ||||
| 			sdef.friction = 0.4f; | ||||
| 			ramp->CreateShape(sdef); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bdef; | ||||
| 			bdef.position.Set(20.0f, 30.0f, 0.0f); | ||||
| 			bdef.orientation = b3Quat(b3Vec3(0.0f, 0.0f, 1.0f), 0.1f * B3_PI); | ||||
|  | ||||
| 			b3Body* ramp = m_world.CreateBody(bdef); | ||||
|  | ||||
| 			b3HullShape hs; | ||||
| 			hs.m_hull = &m_rampHull; | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.shape = &hs; | ||||
| 			sdef.friction = 0.3f; | ||||
| 			ramp->CreateShape(sdef); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bdef; | ||||
| 			bdef.position.Set(-20.0f, 40.0f, 0.0f); | ||||
| 			bdef.orientation = b3Quat(b3Vec3(0.0f, 0.0f, 1.0f), -0.1f * B3_PI); | ||||
|  | ||||
| 			b3Body* ramp = m_world.CreateBody(bdef); | ||||
|  | ||||
| 			b3HullShape hs; | ||||
| 			hs.m_hull = &m_rampHull; | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.shape = &hs; | ||||
| 			sdef.friction = 0.2f; | ||||
| 			ramp->CreateShape(sdef); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bdef; | ||||
| 			bdef.position.Set(20.0f, 50.0f, 0.0f); | ||||
| 			bdef.orientation = b3Quat(b3Vec3(0.0f, 0.0f, 1.0f), 0.1f * B3_PI); | ||||
|  | ||||
| 			b3Body* ramp = m_world.CreateBody(bdef); | ||||
|  | ||||
| 			b3HullShape hs; | ||||
| 			hs.m_hull = &m_rampHull; | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.shape = &hs; | ||||
| 			sdef.friction = 0.1f; | ||||
| 			ramp->CreateShape(sdef); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bd; | ||||
| 			bd.type = b3BodyType::e_dynamicBody; | ||||
| 			bd.position.Set(40.0f, 70.0f, -10.0f); | ||||
| 			b3Body* body = m_world.CreateBody(bd); | ||||
|  | ||||
| 			b3HullShape hs; | ||||
| 			hs.m_hull = &m_boxHull; | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.density = 1.0f; | ||||
| 			sdef.friction = 0.2f; | ||||
| 			sdef.shape = &hs; | ||||
|  | ||||
| 			body->CreateShape(sdef); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bd; | ||||
| 			bd.type = b3BodyType::e_dynamicBody; | ||||
| 			bd.position.Set(40.0f, 70.0f, 0.0f); | ||||
| 			b3Body* body = m_world.CreateBody(bd); | ||||
|  | ||||
| 			b3HullShape hs; | ||||
| 			hs.m_hull = &m_boxHull; | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.density = 1.0f; | ||||
| 			sdef.friction = 0.5f; | ||||
| 			sdef.shape = &hs; | ||||
|  | ||||
| 			body->CreateShape(sdef); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bd; | ||||
| 			bd.type = b3BodyType::e_dynamicBody; | ||||
| 			bd.position.Set(40.0f, 70.0f, 10.0f); | ||||
| 			b3Body* body = m_world.CreateBody(bd); | ||||
|  | ||||
| 			b3HullShape hs; | ||||
| 			hs.m_hull = &m_boxHull; | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.density = 1.0f; | ||||
| 			sdef.friction = 0.8f; | ||||
| 			sdef.shape = &hs; | ||||
|  | ||||
| 			body->CreateShape(sdef); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	static Test* Create() | ||||
| 	{ | ||||
| 		return new VaryingFriction(); | ||||
| 	} | ||||
| }; | ||||
|  | ||||
| #endif | ||||
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