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								examples/testbed/tests/varying_restitution.h
									
									
									
									
									
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							| @@ -0,0 +1,137 @@ | ||||
| /* | ||||
| * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
|  | ||||
| #ifndef VARYING_RESTITUTION_H | ||||
| #define VARYING_RESTITUTION_H | ||||
|  | ||||
| class VaryingRestitution : public Test | ||||
| { | ||||
| public: | ||||
| 	VaryingRestitution() | ||||
| 	{ | ||||
| 		{ | ||||
| 			b3BodyDef bd; | ||||
| 			b3Body* ground = m_world.CreateBody(bd); | ||||
|  | ||||
| 			b3HullShape hs; | ||||
| 			hs.m_hull = &m_groundHull; | ||||
|  | ||||
| 			b3ShapeDef sd; | ||||
| 			sd.shape = &hs; | ||||
| 			 | ||||
| 			ground->CreateShape(sd); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bd; | ||||
| 			bd.type = b3BodyType::e_dynamicBody; | ||||
| 			bd.position.Set(-10.0f, 10.0f, 0.0f); | ||||
| 			b3Body* body = m_world.CreateBody(bd); | ||||
|  | ||||
| 			b3SphereShape ball; | ||||
| 			ball.m_center.SetZero(); | ||||
| 			ball.m_radius = 1.0f; | ||||
|  | ||||
| 			b3ShapeDef sd; | ||||
| 			sd.shape = &ball; | ||||
| 			sd.density = 1.0f; | ||||
| 			sd.restitution = 0.2f; | ||||
| 			 | ||||
| 			body->CreateShape(sd); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bd; | ||||
| 			bd.type = b3BodyType::e_dynamicBody; | ||||
| 			bd.position.Set(-5.0f, 10.0f, 0.0f); | ||||
| 			b3Body* body = m_world.CreateBody(bd); | ||||
|  | ||||
| 			b3SphereShape ball; | ||||
| 			ball.m_center.SetZero(); | ||||
| 			ball.m_radius = 1.0f; | ||||
|  | ||||
| 			b3ShapeDef sd; | ||||
| 			sd.shape = &ball; | ||||
| 			sd.density = 1.0f; | ||||
| 			sd.restitution = 0.4f; | ||||
|  | ||||
| 			body->CreateShape(sd); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bd; | ||||
| 			bd.type = b3BodyType::e_dynamicBody; | ||||
| 			bd.position.Set(0.0f, 10.0f, 0.0f); | ||||
| 			b3Body* body = m_world.CreateBody(bd); | ||||
|  | ||||
| 			b3SphereShape ball; | ||||
| 			ball.m_center.SetZero(); | ||||
| 			ball.m_radius = 1.0f; | ||||
|  | ||||
| 			b3ShapeDef sd; | ||||
| 			sd.shape = &ball; | ||||
| 			sd.density = 1.0f; | ||||
| 			sd.restitution = 0.6f; | ||||
|  | ||||
| 			body->CreateShape(sd); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bd; | ||||
| 			bd.type = b3BodyType::e_dynamicBody; | ||||
| 			bd.position.Set(5.0f, 10.0f, 0.0f); | ||||
| 			b3Body* body = m_world.CreateBody(bd); | ||||
|  | ||||
| 			b3SphereShape ball; | ||||
| 			ball.m_center.SetZero(); | ||||
| 			ball.m_radius = 1.0f; | ||||
|  | ||||
| 			b3ShapeDef sd; | ||||
| 			sd.shape = &ball; | ||||
| 			sd.density = 1.0f; | ||||
| 			sd.restitution = 0.8f; | ||||
|  | ||||
| 			body->CreateShape(sd); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bd; | ||||
| 			bd.type = b3BodyType::e_dynamicBody; | ||||
| 			bd.position.Set(10.0f, 10.0f, 0.0f); | ||||
| 			b3Body* body = m_world.CreateBody(bd); | ||||
|  | ||||
| 			b3SphereShape ball; | ||||
| 			ball.m_center.SetZero(); | ||||
| 			ball.m_radius = 1.0f; | ||||
|  | ||||
| 			b3ShapeDef sd; | ||||
| 			sd.shape = &ball; | ||||
| 			sd.density = 1.0f; | ||||
| 			sd.restitution = 1.0f; | ||||
|  | ||||
| 			body->CreateShape(sd); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	static Test* Create() | ||||
| 	{ | ||||
| 		return new VaryingRestitution(); | ||||
| 	} | ||||
| }; | ||||
|  | ||||
| #endif | ||||
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