fix mouse joint, draw center of mass, cleanup
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@ -29,27 +29,6 @@ struct b3Velocity;
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struct b3Position;
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struct b3Profile;
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struct b3IslandBody
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{
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b3Body* b;
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u32 id;
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bool visited;
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};
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struct b3IslandJoint
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{
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b3Joint* j;
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u32 id;
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bool visited;
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};
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struct b3IslandContact
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{
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b3Contact* c;
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u32 id;
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bool visited;
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};
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class b3Island
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{
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public :
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@ -80,6 +80,7 @@ private:
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u32 m_indexB;
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float32 m_mB;
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b3Mat33 m_iB;
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b3Vec3 m_localCenterB;
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b3Mat33 m_mass;
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b3Vec3 m_rB;
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b3Vec3 m_impulse;
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@ -103,7 +103,7 @@ public:
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hull.m_hull = &m_cylinderHull;
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b3ShapeDef sdef;
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sdef.density = 0.2f;
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sdef.density = 1.0f;
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sdef.friction = 0.3f;
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sdef.shape = &hull;
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