fix mouse joint, draw center of mass, cleanup
This commit is contained in:
@ -358,9 +358,9 @@ void Test::MouseMove(const Ray3& pw)
|
||||
{
|
||||
if (m_mouseJoint)
|
||||
{
|
||||
float32 hitFraction = m_rayHit.fraction;
|
||||
float32 w1 = 1.0f - hitFraction;
|
||||
float32 w2 = hitFraction;
|
||||
float32 t = m_rayHit.fraction;
|
||||
float32 w1 = 1.0f - t;
|
||||
float32 w2 = t;
|
||||
|
||||
b3Vec3 target = w1 * pw.Start() + w2 * pw.End();
|
||||
m_mouseJoint->SetTarget(target);
|
||||
|
Reference in New Issue
Block a user