comment, bugfix, and simplification
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@ -26,12 +26,9 @@ struct b3QHull : public b3Hull
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b3QHull();
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~b3QHull();
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// Create a convex hull from a point list.
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// If the point list defines a degenerate polyhedron
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// the old hull is not cleared.
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//
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// Create a convex hull from an array of points.
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// If the points define a degenerate polyhedron the hull is not overwritten.
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// Coincident points are removed.
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// Coplanar faces are merged.
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void Set(const b3Vec3* points, u32 count);
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// Set this hull as a cylinder located at the origin.
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